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Winterball Changes
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(10-09-2014, 12:08 PM)mike Wrote: To be fair to WB it doesn't quite work exactly like you say it does Rocky. Not every jump is going to mean a drop somewhere else. It only means a drop somewhere else if they start crossing the talent distribution thresholds. So unless a spec goes from in the 80's to in the 90's from their WB then nothing happens to the file on that level anyway. That being said I've always hated any type of tinkering with the file especially with predicted stats as mogul can sometimes be wonky with them anyway hence the sanity check button before you start new games. On top of that in case a spec does pass a threshold or even if they don't there is a good chance because of their WB they will in time so whether directly or indirectly it's going to happen. As far as the money issue I really don't think it would have any effect. Other things will now just become more expensive. You want a 6th round pick? Well maybe now instead of anywhere from 2-5mil for it you may pay 10mil or guys in FA just get bigger contracts. I highly doubt we'd start seeing stockpiles because they hurt your money making ability once you have gathered to much unless your earmarking for stadium upgrades. For those reasons I would be more than happy to see WB go.

i don't want to get into a big argument about this cause i think overall we agree about winterball. but, while some jumps at that moment may not cause guys to fall right away, those boosts could help those players get good, get better and end up causing others to just randomly drop. and yes, if a player has 84 peak, gets a 7 point peak jump, he's 91 peak, bam, gonna knock someone else down some because of this, could even knock other players down cause of this, maybe they recover, maybe not, never know with mogul.

there are likely things about mogul distribution that we'll never fully understand, especially when you play with it like that, winterball manipulates the file, which can cause all kinds of stupid shit. even things you or I cannot understand. i believe messing with the predicted is causing more problems than you understand, or anyone for that matter, and i'll firmly stand by this.

that's all i want to say on that, we agree overall about winterball, we'll leave it at that.
(10-09-2014, 12:19 PM)Mstrpr626 Wrote: I am in favor of getting rid of WB all together. I feel letting the file control it's own fate is the best way to have authentic and fair results. WB use to be great for the league, but we are at a point where the elastic clause of the league needs to come into play. We can set minimums on cash for pick deals, or even pay like 10M or 20M and have a limit of 3 players they would like to boost health wise annually. We can come up with something better than destroying the talent pool with WB.

outahere also used a health program in winterball too:

Health program outcomes
+2 health..................30% (1-30)
+4 health..................35% (31-65)
+5 health..................20% (66-85)
+5 health, +1 peak.........10% (86-95)
+6 health, +1 peak..........5% (96-100)


there could be tweaks to it where you get rid of the peak increase and not add as much health.

again, i'd love to completely get rid of winterball, but not sure if the league wants to do that, so that's why i brought up what i did, which absolutely would improve the league file. the health program would def be best way to go if winterball is here to stay, cause you're not improving predicted or peak, just editing health, which isn't near as bad.

hopefully, this at least gets the league talking and we can move on and find out the best course of action for this league going forward. currently, what it is here, i do not like at all.
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Messages In This Thread
Winterball Changes - by rockybull - 10-08-2014, 10:06 PM
RE: Winterball Changes - by warpriest - 10-09-2014, 12:45 AM
RE: Winterball Changes - by Vertigo - 10-09-2014, 08:39 AM
RE: Winterball Changes - by Atlbravesfan27 - 10-09-2014, 09:54 AM
RE: Winterball Changes - by mike - 10-09-2014, 12:08 PM
RE: Winterball Changes - by rockybull - 10-09-2014, 01:01 PM
RE: Winterball Changes - by 'PR' - 10-09-2014, 12:19 PM
RE: Winterball Changes - by JRWorcester - 10-09-2014, 01:45 PM
RE: Winterball Changes - by mike - 10-09-2014, 02:00 PM
RE: Winterball Changes - by rockybull - 10-09-2014, 02:20 PM
RE: Winterball Changes - by Vertigo - 10-09-2014, 03:36 PM
RE: Winterball Changes - by warpriest - 10-09-2014, 03:57 PM
RE: Winterball Changes - by rockybull - 10-09-2014, 04:02 PM
RE: Winterball Changes - by warpriest - 10-09-2014, 04:25 PM
RE: Winterball Changes - by 'PR' - 10-09-2014, 07:21 PM
RE: Winterball Changes - by Peter - 10-09-2014, 07:29 PM
RE: Winterball Changes - by hokeyrules - 10-09-2014, 07:43 PM
RE: Winterball Changes - by warpriest - 10-09-2014, 08:27 PM
RE: Winterball Changes - by Geaux Blue - 10-09-2014, 09:33 PM
RE: Winterball Changes - by Steal Third - 10-09-2014, 09:43 PM
RE: Winterball Changes - by GoIrish - 10-10-2014, 10:43 AM
RE: Winterball Changes - by decker91 - 10-10-2014, 11:41 AM
RE: Winterball Changes - by 'PR' - 10-10-2014, 03:30 PM
RE: Winterball Changes - by rockybull - 10-10-2014, 03:34 PM
RE: Winterball Changes - by AndyP - 10-10-2014, 05:00 PM
RE: Winterball Changes - by Vertigo - 10-10-2014, 05:03 PM
RE: Winterball Changes - by 'PR' - 10-10-2014, 05:31 PM
RE: Winterball Changes - by Geaux Blue - 10-10-2014, 06:14 PM
RE: Winterball Changes - by warpriest - 10-10-2014, 06:38 PM
RE: Winterball Changes - by rockybull - 10-10-2014, 07:31 PM
RE: Winterball Changes - by gmoney - 10-12-2014, 09:34 PM

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