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	<channel>
		<title><![CDATA[First Class Mogul - League Suggestions]]></title>
		<link>https://www.firstclassmogul.com/</link>
		<description><![CDATA[First Class Mogul - https://www.firstclassmogul.com]]></description>
		<pubDate>Fri, 23 Oct 2026 19:51:06 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[50 Win Penalty]]></title>
			<link>https://www.firstclassmogul.com/showthread.php?tid=72141</link>
			<pubDate>Fri, 15 May 2026 13:59:32 -0500</pubDate>
			<guid isPermaLink="false">https://www.firstclassmogul.com/showthread.php?tid=72141</guid>
			<description><![CDATA[Was a lot of chatter last week regarding the penalty for failing to get 50 wins. After thinking and talking about it a bit more I'll write a formal suggestion:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Proposal: </span>Modify the tanking penalty for not achieving 50 wins.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Solution: </span>Move the offending team's draft pick from #1 to #10, removing WB ban and cash wipe.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Benefits:</span><ul class="mycode_list"><li>More consistent punishment<ul class="mycode_list"><li>Today, a cash wipe is of varying significance. PR lost ~&#36;95 million with the latest punishment. There’s a multitude of factors that could lead the next person to losing &#36;0 or &#36;200 million in mogul dollars. There is also plenty of room for shenanigans (ie – I know I wont hit 50 wins so take on bad contracts, trade my cash for picks, etc). Removing the cash penalty standardizes the severity across the board. <br />
</li>
</ul>
</li>
<li>Removes ambiguity<ul class="mycode_list"><li>Similar to the last line above – removes all ambiguity. PR stopped paying attention last season. Hick/Rhen tried their hardest and only hit 50 with the help of a re-sim. Setting a consistent measurement takes any sort of headache away from Andy in deciding who tried and who didn’t.<br />
</li>
</ul>
</li>
<li>One year punishment<ul class="mycode_list"><li>The ambiguity was helpful for those that truly didn’t intend to hit sub-50. Making it a 1 year penalty lessens the blow for those that weren’t true scumbags.<br />
</li>
<li>Andy doesn’t have to track winterball bans. It’s a one-and-done penalty.<br />
</li>
</ul>
</li>
<li>Removes the incentive to tank that hard entirely<ul class="mycode_list"><li>If you don’t get the first pick, teams will be more incentivized to not tank as hard<br />
</li>
</ul>
</li>
</ul>
<ul class="mycode_list"><li>More fair to the people with the 2nd-10th picks<ul class="mycode_list"><li>Arizona, Baltimore, etc don’t see any tangible benefit from PR losing his cash or being banned from WB. All that happened is they got a worse pick. This will equalize things for the group behind the tanker.<br />
</li>
</ul>
</li>
</ul>
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Cons</span>:<br />
<br />
The system really isn't broken now. but I think this is better.]]></description>
			<content:encoded><![CDATA[Was a lot of chatter last week regarding the penalty for failing to get 50 wins. After thinking and talking about it a bit more I'll write a formal suggestion:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Proposal: </span>Modify the tanking penalty for not achieving 50 wins.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Solution: </span>Move the offending team's draft pick from #1 to #10, removing WB ban and cash wipe.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Benefits:</span><ul class="mycode_list"><li>More consistent punishment<ul class="mycode_list"><li>Today, a cash wipe is of varying significance. PR lost ~&#36;95 million with the latest punishment. There’s a multitude of factors that could lead the next person to losing &#36;0 or &#36;200 million in mogul dollars. There is also plenty of room for shenanigans (ie – I know I wont hit 50 wins so take on bad contracts, trade my cash for picks, etc). Removing the cash penalty standardizes the severity across the board. <br />
</li>
</ul>
</li>
<li>Removes ambiguity<ul class="mycode_list"><li>Similar to the last line above – removes all ambiguity. PR stopped paying attention last season. Hick/Rhen tried their hardest and only hit 50 with the help of a re-sim. Setting a consistent measurement takes any sort of headache away from Andy in deciding who tried and who didn’t.<br />
</li>
</ul>
</li>
<li>One year punishment<ul class="mycode_list"><li>The ambiguity was helpful for those that truly didn’t intend to hit sub-50. Making it a 1 year penalty lessens the blow for those that weren’t true scumbags.<br />
</li>
<li>Andy doesn’t have to track winterball bans. It’s a one-and-done penalty.<br />
</li>
</ul>
</li>
<li>Removes the incentive to tank that hard entirely<ul class="mycode_list"><li>If you don’t get the first pick, teams will be more incentivized to not tank as hard<br />
</li>
</ul>
</li>
</ul>
<ul class="mycode_list"><li>More fair to the people with the 2nd-10th picks<ul class="mycode_list"><li>Arizona, Baltimore, etc don’t see any tangible benefit from PR losing his cash or being banned from WB. All that happened is they got a worse pick. This will equalize things for the group behind the tanker.<br />
</li>
</ul>
</li>
</ul>
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Cons</span>:<br />
<br />
The system really isn't broken now. but I think this is better.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[(Optional) Play for Pay, Win $$$ Money $$$]]></title>
			<link>https://www.firstclassmogul.com/showthread.php?tid=67269</link>
			<pubDate>Thu, 16 May 2024 20:02:59 -0500</pubDate>
			<guid isPermaLink="false">https://www.firstclassmogul.com/showthread.php?tid=67269</guid>
			<description><![CDATA[So, from time-to-time, we've talked about how it'd be cool to win some real money in FCM. Well, here's your chance! First, I want to stress that this is optional. If you want to play for pay and gamble on winning some money, you can. If not, cool.<br />
<br />
In the Excel file, you'll find my initial proposal. The system based on percentages, so it fluctuates for an even distribution. Andy gets 20% of the pot for his time spent both running the sims and handling the money. The remaining 80% gets paid out to the playoff teams. Obviously, the further you go, the more you make. In the 27 team example of the Excel file a World Series winner would win &#36;87, assuming they have won their division (netting &#36;77).<br />
<br />
<img src="https://cdn.discordapp.com/attachments/789285655192403988/1240831316791005326/image.png?ex=6647fdb7&amp;is=6646ac37&amp;hm=38fb7a557613a1dde8564e417c4aceb0f8c28a6b003a5f3c8020e619f921005d&amp;" loading="lazy"  alt="[Image: image.png?ex=6647fdb7&amp;is=6646ac37&amp;hm=38f...9f921005d&amp;]" class="mycode_img" /><br />
<br />
I went for the style as if this is how it's going to be (i.e. I said Venmo, but doesn't have to be Venmo). I tried to think it being fair, worth it, and avoid people gaming the system. Any comments, questions, concerns? I'm all in for trying to make this work.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.firstclassmogul.com/images/attachtypes/xls.gif" title="Microsoft Excel 2007 Document" border="0" alt=".xlsx" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=28839" target="_blank" title="">FCM Money.xlsx</a> (Size: 22.47 KB / Downloads: 17)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[So, from time-to-time, we've talked about how it'd be cool to win some real money in FCM. Well, here's your chance! First, I want to stress that this is optional. If you want to play for pay and gamble on winning some money, you can. If not, cool.<br />
<br />
In the Excel file, you'll find my initial proposal. The system based on percentages, so it fluctuates for an even distribution. Andy gets 20% of the pot for his time spent both running the sims and handling the money. The remaining 80% gets paid out to the playoff teams. Obviously, the further you go, the more you make. In the 27 team example of the Excel file a World Series winner would win &#36;87, assuming they have won their division (netting &#36;77).<br />
<br />
<img src="https://cdn.discordapp.com/attachments/789285655192403988/1240831316791005326/image.png?ex=6647fdb7&amp;is=6646ac37&amp;hm=38fb7a557613a1dde8564e417c4aceb0f8c28a6b003a5f3c8020e619f921005d&amp;" loading="lazy"  alt="[Image: image.png?ex=6647fdb7&amp;is=6646ac37&amp;hm=38f...9f921005d&amp;]" class="mycode_img" /><br />
<br />
I went for the style as if this is how it's going to be (i.e. I said Venmo, but doesn't have to be Venmo). I tried to think it being fair, worth it, and avoid people gaming the system. Any comments, questions, concerns? I'm all in for trying to make this work.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://www.firstclassmogul.com/images/attachtypes/xls.gif" title="Microsoft Excel 2007 Document" border="0" alt=".xlsx" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=28839" target="_blank" title="">FCM Money.xlsx</a> (Size: 22.47 KB / Downloads: 17)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Rotation Openers]]></title>
			<link>https://www.firstclassmogul.com/showthread.php?tid=66511</link>
			<pubDate>Mon, 29 Jan 2024 17:14:15 -0600</pubDate>
			<guid isPermaLink="false">https://www.firstclassmogul.com/showthread.php?tid=66511</guid>
			<description><![CDATA[I've asked Andy if I can have a file (speficially the 2131 opening day file) with only the sim password removed. He agreed on the condition that I post my findings.<br />
<br />
What am I trying to find? I'm curious to see what Mogul does to pitching staffs that employ Openers instead of true Starters. I will be using my team (Cleveland) and tinkering with the Pitch Limits to see if using a starting rotation of Openers is viable or not.<br />
<br />
<div style="text-align: center;" class="mycode_align"><a href="https://www.firstclassmogul.com/showthread.php?tid=66510" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Pitch Limits? You Want to Talk About Pitch Limits???</span></span></a><br />
<span style="color: red;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">^^^ Yes. And There's My Guide. ^^^</span></span></span></div>
<br />
Below is a snapshot of what I normally use versus what I plan to use for the Opener pitching staff. <br />
<br />
<img src="https://media.discordapp.net/attachments/789285655192403988/1201665586220769320/image.png?ex=65caa549&amp;is=65b83049&amp;hm=29b149edf30ac574721a9988097293e1904ebdd7e5ac2b7eefa335dfa5707a08&amp;=&amp;format=webp&amp;quality=lossless&amp;width=326&amp;height=417" loading="lazy"  alt="[Image: image.png?ex=65caa549&amp;is=65b83049&amp;hm=29b...height=417]" class="mycode_img" /><br />
<br />
What changes is that I'll be using a 4-man rotation, which will change the 5th spot to a Mopup role. <br />
<br />
1. SPs #1-4 will have low pitch limits. They may be SPs or they may be RPs. The hope is for them to only go 2-3 innings.<br />
<br />
2. I am treating the Mopup and Long Relief roles as the same and will have true, traditional SPs in those spots.<br />
<br />
3. The Middle Relief role will also have SP, but I'm not as concerned about them having true 70+ SP endurance. The hope is that the Mopup, Long, and Middle relievers will be used to fill in 4-5 innings after the Opener is removed. <br />
<br />
4. The Short Relief and Setup roles will not change. They will continue to have the usual 20-something endurance RPs trying to lock down the 7th and 8th innings.<br />
<br />
5. The Closer is still the Closer. I'll still have my best traditional RP in this spot with no pitch limit set.]]></description>
			<content:encoded><![CDATA[I've asked Andy if I can have a file (speficially the 2131 opening day file) with only the sim password removed. He agreed on the condition that I post my findings.<br />
<br />
What am I trying to find? I'm curious to see what Mogul does to pitching staffs that employ Openers instead of true Starters. I will be using my team (Cleveland) and tinkering with the Pitch Limits to see if using a starting rotation of Openers is viable or not.<br />
<br />
<div style="text-align: center;" class="mycode_align"><a href="https://www.firstclassmogul.com/showthread.php?tid=66510" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Pitch Limits? You Want to Talk About Pitch Limits???</span></span></a><br />
<span style="color: red;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">^^^ Yes. And There's My Guide. ^^^</span></span></span></div>
<br />
Below is a snapshot of what I normally use versus what I plan to use for the Opener pitching staff. <br />
<br />
<img src="https://media.discordapp.net/attachments/789285655192403988/1201665586220769320/image.png?ex=65caa549&amp;is=65b83049&amp;hm=29b149edf30ac574721a9988097293e1904ebdd7e5ac2b7eefa335dfa5707a08&amp;=&amp;format=webp&amp;quality=lossless&amp;width=326&amp;height=417" loading="lazy"  alt="[Image: image.png?ex=65caa549&amp;is=65b83049&amp;hm=29b...height=417]" class="mycode_img" /><br />
<br />
What changes is that I'll be using a 4-man rotation, which will change the 5th spot to a Mopup role. <br />
<br />
1. SPs #1-4 will have low pitch limits. They may be SPs or they may be RPs. The hope is for them to only go 2-3 innings.<br />
<br />
2. I am treating the Mopup and Long Relief roles as the same and will have true, traditional SPs in those spots.<br />
<br />
3. The Middle Relief role will also have SP, but I'm not as concerned about them having true 70+ SP endurance. The hope is that the Mopup, Long, and Middle relievers will be used to fill in 4-5 innings after the Opener is removed. <br />
<br />
4. The Short Relief and Setup roles will not change. They will continue to have the usual 20-something endurance RPs trying to lock down the 7th and 8th innings.<br />
<br />
5. The Closer is still the Closer. I'll still have my best traditional RP in this spot with no pitch limit set.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Equalized Cities]]></title>
			<link>https://www.firstclassmogul.com/showthread.php?tid=65843</link>
			<pubDate>Sun, 01 Oct 2023 19:48:00 -0500</pubDate>
			<guid isPermaLink="false">https://www.firstclassmogul.com/showthread.php?tid=65843</guid>
			<description><![CDATA[It's been suggested that with our revenue sharing being what it is, we just equalize cities and do away with revenue sharing.  This would give teams more certainty in game.<br />
<br />
I would change league revenue to +20% and it would make league revenues roughly the same on average as they were. <br />
<br />
<img src="https://cdn.discordapp.com/attachments/472739599483928579/1158220830841507890/image.png?ex=651b74b4&amp;is=651a2334&amp;hm=ae1b326e11b60f432d04969c4f1433828f86bd8995509f4972f3abeff78ddbfb&amp;p." loading="lazy"  alt="[Image: image.png?ex=651b74b4&amp;is=651a2334&amp;hm=ae1...78ddbfb&amp;p.]" class="mycode_img" /><br />
<br />
<img src="https://cdn.discordapp.com/attachments/472739599483928579/1158220882095906936/image.png?ex=651b74c0&amp;is=651a2340&amp;hm=12d1a6dd8737490447e13cd56255bc3adda948d1a034fabc580a1bdb5969712a&amp;" loading="lazy"  alt="[Image: image.png?ex=651b74c0&amp;is=651a2340&amp;hm=12d...b5969712a&amp;]" class="mycode_img" /><br />
<br />
<br />
<br />
San Francisco Edits<br />
<img src="https://cdn.discordapp.com/attachments/472739599483928579/1158230625870946375/image.png?ex=651d7814&amp;is=651c2694&amp;hm=2e6483b80eb37884733cfbfaa8caa0d3ffd3ea052ddf6b6699fe82fe85a733b3&amp;" loading="lazy"  alt="[Image: image.png?ex=651d7814&amp;is=651c2694&amp;hm=2e6...e85a733b3&amp;]" class="mycode_img" /><br />
<br />
<img src="https://cdn.discordapp.com/attachments/472739599483928579/1158230601481068624/image.png?ex=651d780e&amp;is=651c268e&amp;hm=581b601001fb834ce032a90baf866a500c3881d4eaaab1435a3a2797ef8d0d20&amp;" loading="lazy"  alt="[Image: image.png?ex=651d780e&amp;is=651c268e&amp;hm=581...7ef8d0d20&amp;]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[It's been suggested that with our revenue sharing being what it is, we just equalize cities and do away with revenue sharing.  This would give teams more certainty in game.<br />
<br />
I would change league revenue to +20% and it would make league revenues roughly the same on average as they were. <br />
<br />
<img src="https://cdn.discordapp.com/attachments/472739599483928579/1158220830841507890/image.png?ex=651b74b4&amp;is=651a2334&amp;hm=ae1b326e11b60f432d04969c4f1433828f86bd8995509f4972f3abeff78ddbfb&amp;p." loading="lazy"  alt="[Image: image.png?ex=651b74b4&amp;is=651a2334&amp;hm=ae1...78ddbfb&amp;p.]" class="mycode_img" /><br />
<br />
<img src="https://cdn.discordapp.com/attachments/472739599483928579/1158220882095906936/image.png?ex=651b74c0&amp;is=651a2340&amp;hm=12d1a6dd8737490447e13cd56255bc3adda948d1a034fabc580a1bdb5969712a&amp;" loading="lazy"  alt="[Image: image.png?ex=651b74c0&amp;is=651a2340&amp;hm=12d...b5969712a&amp;]" class="mycode_img" /><br />
<br />
<br />
<br />
San Francisco Edits<br />
<img src="https://cdn.discordapp.com/attachments/472739599483928579/1158230625870946375/image.png?ex=651d7814&amp;is=651c2694&amp;hm=2e6483b80eb37884733cfbfaa8caa0d3ffd3ea052ddf6b6699fe82fe85a733b3&amp;" loading="lazy"  alt="[Image: image.png?ex=651d7814&amp;is=651c2694&amp;hm=2e6...e85a733b3&amp;]" class="mycode_img" /><br />
<br />
<img src="https://cdn.discordapp.com/attachments/472739599483928579/1158230601481068624/image.png?ex=651d780e&amp;is=651c268e&amp;hm=581b601001fb834ce032a90baf866a500c3881d4eaaab1435a3a2797ef8d0d20&amp;" loading="lazy"  alt="[Image: image.png?ex=651d780e&amp;is=651c268e&amp;hm=581...7ef8d0d20&amp;]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[2115 Draft Day/Time]]></title>
			<link>https://www.firstclassmogul.com/showthread.php?tid=62525</link>
			<pubDate>Sun, 01 May 2022 21:27:06 -0500</pubDate>
			<guid isPermaLink="false">https://www.firstclassmogul.com/showthread.php?tid=62525</guid>
			<description><![CDATA[With the draft slated to fall on Mother's Day, would changing the day and/or time be preferred? I've given people the options to <span style="font-weight: bold;" class="mycode_b">vote for two different choices</span>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: red;" class="mycode_color">Don't forget to vote for your 2nd option. Or don't be like me and think you had two selected, only to find out you didn't. If you want your 2nd voted added after the fact, just like me know and I can edit the results.</span></span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">ADDED (MISSING) VOTES</span><br />
Friday May 6, 9:00 PM ET -- (1) -- mzy<br />
Sunday May 8, 10:00 AM ET --<br />
Sunday May 8, 11:00 AM ET -- (1) -- mattynokes<br />
Monday May 9, 10:30 PM ET --<br />
Tuesday May 10, 7:00 PM ET --]]></description>
			<content:encoded><![CDATA[With the draft slated to fall on Mother's Day, would changing the day and/or time be preferred? I've given people the options to <span style="font-weight: bold;" class="mycode_b">vote for two different choices</span>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: red;" class="mycode_color">Don't forget to vote for your 2nd option. Or don't be like me and think you had two selected, only to find out you didn't. If you want your 2nd voted added after the fact, just like me know and I can edit the results.</span></span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">ADDED (MISSING) VOTES</span><br />
Friday May 6, 9:00 PM ET -- (1) -- mzy<br />
Sunday May 8, 10:00 AM ET --<br />
Sunday May 8, 11:00 AM ET -- (1) -- mattynokes<br />
Monday May 9, 10:30 PM ET --<br />
Tuesday May 10, 7:00 PM ET --]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[League Realignment]]></title>
			<link>https://www.firstclassmogul.com/showthread.php?tid=62520</link>
			<pubDate>Fri, 29 Apr 2022 17:39:16 -0500</pubDate>
			<guid isPermaLink="false">https://www.firstclassmogul.com/showthread.php?tid=62520</guid>
			<description><![CDATA[Hey All,<br />
<br />
Just wanted to mention something I've done in solo mogul seasons and that is changing the make-up of the league. It is 2115 and other than some relocations things seem to have stayed the same in terms of division make-up (which is totally fine). Not sure if you all have tried to do anything like this in the past or not.<br />
<br />
<br />
<br />
American Division - Red Sox, Yankees, Mets, Expos, Blue Jays<br />
<br />
National Division - Pirates, Orioles, Nationals, Phillies, Guardians<br />
<br />
Patriot Division - Reds, Cubs, White Sox, Tigers, Brewers<br />
<br />
<br />
<br />
Pacific Coast Division - Dodgers, Padres, Giants, Angels, Mariners<br />
<br />
Frontier Division - Astros, Rangers, Athletics, Rockies, Diamondbacks<br />
<br />
S&S (Sun and Snow) Division - Marlins, Braves, Cardinals, Royals, Twins<br />
<br />
<br />
<br />
It isn't a true east/west split so not sure what you want to call each league. Ruth Division and Robinson Division.<br />
<br />
<br />
Just some thoughts.<br />
<br />
-ZW]]></description>
			<content:encoded><![CDATA[Hey All,<br />
<br />
Just wanted to mention something I've done in solo mogul seasons and that is changing the make-up of the league. It is 2115 and other than some relocations things seem to have stayed the same in terms of division make-up (which is totally fine). Not sure if you all have tried to do anything like this in the past or not.<br />
<br />
<br />
<br />
American Division - Red Sox, Yankees, Mets, Expos, Blue Jays<br />
<br />
National Division - Pirates, Orioles, Nationals, Phillies, Guardians<br />
<br />
Patriot Division - Reds, Cubs, White Sox, Tigers, Brewers<br />
<br />
<br />
<br />
Pacific Coast Division - Dodgers, Padres, Giants, Angels, Mariners<br />
<br />
Frontier Division - Astros, Rangers, Athletics, Rockies, Diamondbacks<br />
<br />
S&S (Sun and Snow) Division - Marlins, Braves, Cardinals, Royals, Twins<br />
<br />
<br />
<br />
It isn't a true east/west split so not sure what you want to call each league. Ruth Division and Robinson Division.<br />
<br />
<br />
Just some thoughts.<br />
<br />
-ZW]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Should Cleveland's Nickname Change?]]></title>
			<link>https://www.firstclassmogul.com/showthread.php?tid=62067</link>
			<pubDate>Wed, 09 Mar 2022 12:42:05 -0600</pubDate>
			<guid isPermaLink="false">https://www.firstclassmogul.com/showthread.php?tid=62067</guid>
			<description><![CDATA[Andy and I talked a few seasons back about possibly changing the nickname, since Cleveland is actually changing it in real life. We could change it to Guardians. We could go the historical route and change it to Blues. We could always leave it as Indians. For those three choices, it truly doesn't matter to me. I'm interested to see what the league thinks the nickname should be.<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Guardians:</span> I'm fine with it. It's not my favorite and I can agree that it can seem vanilla, generic, etc... to some. However, I feel if you look at some other professional sports names, they're pretty generic and boring, too. We've just grown accustomed to them since we've known them by that name our entire lives or the franchise's existence. Take the Packers, for example. They're named after a packaging company. Could you imagine a team being re-named to something like that in today's world? Yikes! But hey, Vince Lombardi and yada yada. We accept it. <br />
<br />
<span style="font-style: italic;" class="mycode_i">Logo/Smiley:</span> Guardians C Logo<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Blues:</span> Cleveland was called the Blues from 1879-1884 when they were in the NL and again in 1901 as a part of MLB. This would be my choice, but I'll save my vote for a needed tiebreaker.<br />
<br />
<span style="font-style: italic;" class="mycode_i">Logo/Smiley:</span> 70's C Logo in Blue<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Indians:</span> We could debate whether it's offensive or not, but I don't think it's worth it. It's what they were named and currently are in our file. You can believe the Louis Sockalexis inspiration for the team name or not.<br />
<br />
<span style="font-style: italic;" class="mycode_i">Logo/Smiley:</span> 70's C Logo i(Currently Used)<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Spiders:</span> I simply have no interest in them being named the Spiders and it would be a non-starter for me to even suggest it.]]></description>
			<content:encoded><![CDATA[Andy and I talked a few seasons back about possibly changing the nickname, since Cleveland is actually changing it in real life. We could change it to Guardians. We could go the historical route and change it to Blues. We could always leave it as Indians. For those three choices, it truly doesn't matter to me. I'm interested to see what the league thinks the nickname should be.<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Guardians:</span> I'm fine with it. It's not my favorite and I can agree that it can seem vanilla, generic, etc... to some. However, I feel if you look at some other professional sports names, they're pretty generic and boring, too. We've just grown accustomed to them since we've known them by that name our entire lives or the franchise's existence. Take the Packers, for example. They're named after a packaging company. Could you imagine a team being re-named to something like that in today's world? Yikes! But hey, Vince Lombardi and yada yada. We accept it. <br />
<br />
<span style="font-style: italic;" class="mycode_i">Logo/Smiley:</span> Guardians C Logo<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Blues:</span> Cleveland was called the Blues from 1879-1884 when they were in the NL and again in 1901 as a part of MLB. This would be my choice, but I'll save my vote for a needed tiebreaker.<br />
<br />
<span style="font-style: italic;" class="mycode_i">Logo/Smiley:</span> 70's C Logo in Blue<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Indians:</span> We could debate whether it's offensive or not, but I don't think it's worth it. It's what they were named and currently are in our file. You can believe the Louis Sockalexis inspiration for the team name or not.<br />
<br />
<span style="font-style: italic;" class="mycode_i">Logo/Smiley:</span> 70's C Logo i(Currently Used)<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Spiders:</span> I simply have no interest in them being named the Spiders and it would be a non-starter for me to even suggest it.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Future Pick Trading]]></title>
			<link>https://www.firstclassmogul.com/showthread.php?tid=61428</link>
			<pubDate>Sat, 20 Nov 2021 14:01:27 -0600</pubDate>
			<guid isPermaLink="false">https://www.firstclassmogul.com/showthread.php?tid=61428</guid>
			<description><![CDATA[Just wanted to throw a poll out there to see if enough people support adding next year's 4th to the future draft picks we are allowed to trade after draft day. We aren't that far off from it already and it shouldn't make things anymore difficult for anyone. It could also add another angle trade wise post draft/pre deadline.]]></description>
			<content:encoded><![CDATA[Just wanted to throw a poll out there to see if enough people support adding next year's 4th to the future draft picks we are allowed to trade after draft day. We aren't that far off from it already and it shouldn't make things anymore difficult for anyone. It could also add another angle trade wise post draft/pre deadline.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Simplifying New Stadium/ Stadium Upgrades]]></title>
			<link>https://www.firstclassmogul.com/showthread.php?tid=61191</link>
			<pubDate>Thu, 14 Oct 2021 11:48:34 -0500</pubDate>
			<guid isPermaLink="false">https://www.firstclassmogul.com/showthread.php?tid=61191</guid>
			<description><![CDATA[So after an interesting discussion on discord, here is where we landed:<br />
<br />
From here on there is only one base cost for stadiums:<br />
<br />
- &#36;250M <br />
- Plus &#36;50M to relocate to another city<br />
<br />
All of the money would need to be paid upfront. This would also come with no more upgrades to just Convenience, Comfort, Sight Lines. If you want to fix those, build a new stadium. <br />
<br />
Stadium size is no longer allowed to seat more than 60k.  You can elect any stadium seating size you want, but 60k is the max.  Buying subsequent seating additions is no longer possible.<br />
<br />
----------<br />
The new guidelines would read...<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">New Stadium Guidelines</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Stadium</span><br />
1. Cost is &#36;250M (for Seating at 50,000 and all Excellent)<br />
<br />
2. Cost to relocate is &#36;50M<br />
<br />
3. All of the money needs to be paid upfront.  As of now loans are not on the table.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Effects</span><br />
1. Effects will be re-calculated in-game<br />
<br />
2. Effects may come under a "sanity check" by admins (i.e. we don't want to see 186 HR factor in COL)<br />
<br />
3. Infield Quality cannot be changed from Average<br />
<br />
4. HR Effects are capped at 80 (Lowest) and 125 (Highest)<br />
<br />
5. BA Effects are capped at 90 (Lowest) and 115 (Highest)<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Stadium Upgrade Guidelines</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Upgrade Convenience/Comfort/Sight Lines</span><br />
Only allowed when building a new stadium (all go to Excellent)<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Playing Field and Dimensions Adjustments (Only if effects are not playing out as hoped)</span><br />
Infield Quality: Cannot be changed (Everyone is set at Average)<br />
Infield Grass: Cost is &#36;2.5M per Level<br />
Visibility: Cost is &#36;5M per Level<br />
Foul Ground: Cost is &#36;2.5M per Level<br />
Install Turf/Grass: Cost is &#36;10M<br />
OF Dimensions: Cost is &#36;20M<br />
<br />
<span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">All changes are subject to admin approval</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">To facilitate these changes the following bank/financing adjustments would be made:</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">*Team banks are no longer allowed.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">*Teams will have a stadium bank that is capped at 250M.  This money can be deposited at any time up to the cap, but cannot be withdrawn for ANY reason apart from building a new stadium.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">*In game minimum (previously 30M) is eliminated</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">*Offseason taxation is eliminated</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">*GMs will manage their funds in game on their own.  If you want to buy WB slots....keep the money in game.  If you want to buy draft picks....keep it in game.  If you want to buy players...keep it in game.  The stadium fund has one purpose only.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">If approved these changes will result in some grandfathering and understanding in how they are implemented.  If they don't work as intended, same thing.  This isn't designed to be a brutal experience for anyone and if unintended consequences happen, there will be nothing but understanding.  The purpose is to streamline stadiums, cut out dumbfuckery with banks, and add to the skill/challenge of cash management.</span>]]></description>
			<content:encoded><![CDATA[So after an interesting discussion on discord, here is where we landed:<br />
<br />
From here on there is only one base cost for stadiums:<br />
<br />
- &#36;250M <br />
- Plus &#36;50M to relocate to another city<br />
<br />
All of the money would need to be paid upfront. This would also come with no more upgrades to just Convenience, Comfort, Sight Lines. If you want to fix those, build a new stadium. <br />
<br />
Stadium size is no longer allowed to seat more than 60k.  You can elect any stadium seating size you want, but 60k is the max.  Buying subsequent seating additions is no longer possible.<br />
<br />
----------<br />
The new guidelines would read...<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">New Stadium Guidelines</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Stadium</span><br />
1. Cost is &#36;250M (for Seating at 50,000 and all Excellent)<br />
<br />
2. Cost to relocate is &#36;50M<br />
<br />
3. All of the money needs to be paid upfront.  As of now loans are not on the table.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Effects</span><br />
1. Effects will be re-calculated in-game<br />
<br />
2. Effects may come under a "sanity check" by admins (i.e. we don't want to see 186 HR factor in COL)<br />
<br />
3. Infield Quality cannot be changed from Average<br />
<br />
4. HR Effects are capped at 80 (Lowest) and 125 (Highest)<br />
<br />
5. BA Effects are capped at 90 (Lowest) and 115 (Highest)<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Stadium Upgrade Guidelines</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Upgrade Convenience/Comfort/Sight Lines</span><br />
Only allowed when building a new stadium (all go to Excellent)<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Playing Field and Dimensions Adjustments (Only if effects are not playing out as hoped)</span><br />
Infield Quality: Cannot be changed (Everyone is set at Average)<br />
Infield Grass: Cost is &#36;2.5M per Level<br />
Visibility: Cost is &#36;5M per Level<br />
Foul Ground: Cost is &#36;2.5M per Level<br />
Install Turf/Grass: Cost is &#36;10M<br />
OF Dimensions: Cost is &#36;20M<br />
<br />
<span style="color: #FF0000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">All changes are subject to admin approval</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">To facilitate these changes the following bank/financing adjustments would be made:</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">*Team banks are no longer allowed.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">*Teams will have a stadium bank that is capped at 250M.  This money can be deposited at any time up to the cap, but cannot be withdrawn for ANY reason apart from building a new stadium.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">*In game minimum (previously 30M) is eliminated</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">*Offseason taxation is eliminated</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">*GMs will manage their funds in game on their own.  If you want to buy WB slots....keep the money in game.  If you want to buy draft picks....keep it in game.  If you want to buy players...keep it in game.  The stadium fund has one purpose only.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">If approved these changes will result in some grandfathering and understanding in how they are implemented.  If they don't work as intended, same thing.  This isn't designed to be a brutal experience for anyone and if unintended consequences happen, there will be nothing but understanding.  The purpose is to streamline stadiums, cut out dumbfuckery with banks, and add to the skill/challenge of cash management.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Adjusting The In-Game Schedule]]></title>
			<link>https://www.firstclassmogul.com/showthread.php?tid=59376</link>
			<pubDate>Sun, 14 Feb 2021 21:43:56 -0600</pubDate>
			<guid isPermaLink="false">https://www.firstclassmogul.com/showthread.php?tid=59376</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Current League Schedule:</span> <br />
Divisional Games: 76 Games Total<br />
19 Games vs. each team | 8 or 9 home + 8 or 9 away<br />
<br />
Non-Div League Games: 66 Games Total<br />
6 or 7 Games vs. each of the 10 non-div AL or NL teams | 3 or 4 home + 3 or 4 away<br />
<br />
Interleague: 20 Games Total<br />
2 to 4 Games vs. 6 different teams from the opposite league<br />
<br />
All-Star Break: (92 Games Before All-Star Break, 70 Games After) <br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Proposed New League Schedule:</span><br />
Divisional Games: 72 Games | 18 Games per team (4) | 9 home & 9 away (Six 3 Game Series per team) <br />
Non-Div League Games: 60 Games | 6 Games per team (10) | 3 home & 3 away (Two 3 Game Series per team)<br />
Interleague: 30 Games | 2 Games per team (15) | 1 home & 1 away game per team (One 2 Game Home/Away Series per team) <br />
Combined Series: 24+20+15=59 <br />
162 Games <br />
<br />
3H-D, 3A-D, 3H-D, 3A-D, 3H-D, 3A-D, 3H-D, 3A-D = 24 Games vs. Division<br />
3H-N, 3A-N, 3H-N, 3A-N, 3H-N, 3A-N, 3H-N, 3A-N, 3H-N, 3A-N = 30 Games vs. Non-Division<br />
1h1a-I, 1h1a-I, 1h1a-I, 1h1a-I, 1h1a-I, 1h1a-I, 1h1a-I, 1h1a-I, 1h1a-I, 1h1a-I, 1h1a-I, 1h1a-I, 1h1a-I, 1h1a-I, 1h1a-I = 30 Games vs. Interleague<br />
(*!*)<br />
3H-D, 3A-D, 3H-D, 3A-D, (*!!*) 3H-D, 3A-D, 3H-D, 3A-D = 24 Games vs. Division<br />
(*!!!*)<br />
3H-N, 3A-N, 3H-N, 3A-N, 3H-N, 3A-N, 3H-N, 3A-N, 3H-N, 3A-N = 30 Games vs. Non-Division<br />
3H-D, 3A-D, 3H-D, 3A-D, 3H-D, 3A-D, 3H-D, 3A-D = 24 Games vs. Division <br />
<br />
(*!*) = All-Star Break (84 Games Before ASB, 78 Games After)<br />
(*!!*) = OR - All-Star Break (96 Games Before ASB, 66 Games After)<br />
(*!!!*) = All-Star Break (108 Games Before ASB, 54 Games After)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Notes:</span> <br />
The three all-star breaks are just different options for when it could be. Also, we could choose to have a longer break (4 days) after the last game of the season so teams don't need to sit their starters in order to make sure they will be rested for the playoffs.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">EDIT:</span> It's not actually going to play out exactly how I said above because of the odd number of teams in divisional & interleague play. So, for the first 16 Divisional Series whichever team is the off team will face the off team from the other league. So the actual schedule will look more like this...<br />
<br />
3H-D, 3A-D, 3H-D, 3A-D, 1h1a-I, 3H-D, 3A-D, 3H-D, 3A-D, 1h1a-I = 24 Games vs. Division | 4 vs. Interleague<br />
3H-N, 3A-N, 3H-N, 3A-N, 3H-N, 3A-N, 3H-N, 3A-N, 3H-N, 3A-N = 30 Games vs. Non-Division<br />
1h1a-I, 1h1a-I, 1h1a-I, 1h1a-I, 1h1a-I, 1h1a-I, 1h1a-I, 1h1a-I, 1h1a-I, 1h1a-I, 1h1a-I = 22 Games vs. Interleague<br />
(*!*)<br />
3H-D, 3A-D, 3H-D, 3A-D, 1h1a-I, 1h1a-I,  (*!!*) 3H-D, 3A-D, 3H-D, 3A-D = 24 Games vs. Division | 4 vs. Interleague<br />
(*!!!*)<br />
3H-N, 3A-N, 3H-N, 3A-N, 3H-N, 3A-N, 3H-N, 3A-N, 3H-N, 3A-N = 30 Games vs. Non-Division<br />
3H-D, 3A-D, 3H-D, 3A-D, 3H-D, 3A-D, 3H-D, 3A-D = 24 Games vs. Division<br />
<br />
<br />
<br />
Why should we do this?<br />
Every team gets to play each other an even amount of times home & away.<br />
<br />
Why shouldn't we do this?<br />
Answer: If it ain't broke don't fix it.<br />
Response: Correct, nothing is broken however I am not trying to fix anything. I am simply proposing an option that I personally think is better.<br />
<br />
How are you going to make this schedule?<br />
I'm going to write it myself. I've done it before and there will be no issues with it. Yes, it's a bit time consuming but it's the off-season and I don't mind spending a few hours in order to make this contribution to a league I love.<br />
<br />
<br />
Thank you for taking the time out of your day to check this out.<br />
Post your questions, concerns, thoughts, or whatever below.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Current League Schedule:</span> <br />
Divisional Games: 76 Games Total<br />
19 Games vs. each team | 8 or 9 home + 8 or 9 away<br />
<br />
Non-Div League Games: 66 Games Total<br />
6 or 7 Games vs. each of the 10 non-div AL or NL teams | 3 or 4 home + 3 or 4 away<br />
<br />
Interleague: 20 Games Total<br />
2 to 4 Games vs. 6 different teams from the opposite league<br />
<br />
All-Star Break: (92 Games Before All-Star Break, 70 Games After) <br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Proposed New League Schedule:</span><br />
Divisional Games: 72 Games | 18 Games per team (4) | 9 home & 9 away (Six 3 Game Series per team) <br />
Non-Div League Games: 60 Games | 6 Games per team (10) | 3 home & 3 away (Two 3 Game Series per team)<br />
Interleague: 30 Games | 2 Games per team (15) | 1 home & 1 away game per team (One 2 Game Home/Away Series per team) <br />
Combined Series: 24+20+15=59 <br />
162 Games <br />
<br />
3H-D, 3A-D, 3H-D, 3A-D, 3H-D, 3A-D, 3H-D, 3A-D = 24 Games vs. Division<br />
3H-N, 3A-N, 3H-N, 3A-N, 3H-N, 3A-N, 3H-N, 3A-N, 3H-N, 3A-N = 30 Games vs. Non-Division<br />
1h1a-I, 1h1a-I, 1h1a-I, 1h1a-I, 1h1a-I, 1h1a-I, 1h1a-I, 1h1a-I, 1h1a-I, 1h1a-I, 1h1a-I, 1h1a-I, 1h1a-I, 1h1a-I, 1h1a-I = 30 Games vs. Interleague<br />
(*!*)<br />
3H-D, 3A-D, 3H-D, 3A-D, (*!!*) 3H-D, 3A-D, 3H-D, 3A-D = 24 Games vs. Division<br />
(*!!!*)<br />
3H-N, 3A-N, 3H-N, 3A-N, 3H-N, 3A-N, 3H-N, 3A-N, 3H-N, 3A-N = 30 Games vs. Non-Division<br />
3H-D, 3A-D, 3H-D, 3A-D, 3H-D, 3A-D, 3H-D, 3A-D = 24 Games vs. Division <br />
<br />
(*!*) = All-Star Break (84 Games Before ASB, 78 Games After)<br />
(*!!*) = OR - All-Star Break (96 Games Before ASB, 66 Games After)<br />
(*!!!*) = All-Star Break (108 Games Before ASB, 54 Games After)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Notes:</span> <br />
The three all-star breaks are just different options for when it could be. Also, we could choose to have a longer break (4 days) after the last game of the season so teams don't need to sit their starters in order to make sure they will be rested for the playoffs.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">EDIT:</span> It's not actually going to play out exactly how I said above because of the odd number of teams in divisional & interleague play. So, for the first 16 Divisional Series whichever team is the off team will face the off team from the other league. So the actual schedule will look more like this...<br />
<br />
3H-D, 3A-D, 3H-D, 3A-D, 1h1a-I, 3H-D, 3A-D, 3H-D, 3A-D, 1h1a-I = 24 Games vs. Division | 4 vs. Interleague<br />
3H-N, 3A-N, 3H-N, 3A-N, 3H-N, 3A-N, 3H-N, 3A-N, 3H-N, 3A-N = 30 Games vs. Non-Division<br />
1h1a-I, 1h1a-I, 1h1a-I, 1h1a-I, 1h1a-I, 1h1a-I, 1h1a-I, 1h1a-I, 1h1a-I, 1h1a-I, 1h1a-I = 22 Games vs. Interleague<br />
(*!*)<br />
3H-D, 3A-D, 3H-D, 3A-D, 1h1a-I, 1h1a-I,  (*!!*) 3H-D, 3A-D, 3H-D, 3A-D = 24 Games vs. Division | 4 vs. Interleague<br />
(*!!!*)<br />
3H-N, 3A-N, 3H-N, 3A-N, 3H-N, 3A-N, 3H-N, 3A-N, 3H-N, 3A-N = 30 Games vs. Non-Division<br />
3H-D, 3A-D, 3H-D, 3A-D, 3H-D, 3A-D, 3H-D, 3A-D = 24 Games vs. Division<br />
<br />
<br />
<br />
Why should we do this?<br />
Every team gets to play each other an even amount of times home & away.<br />
<br />
Why shouldn't we do this?<br />
Answer: If it ain't broke don't fix it.<br />
Response: Correct, nothing is broken however I am not trying to fix anything. I am simply proposing an option that I personally think is better.<br />
<br />
How are you going to make this schedule?<br />
I'm going to write it myself. I've done it before and there will be no issues with it. Yes, it's a bit time consuming but it's the off-season and I don't mind spending a few hours in order to make this contribution to a league I love.<br />
<br />
<br />
Thank you for taking the time out of your day to check this out.<br />
Post your questions, concerns, thoughts, or whatever below.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Century Tournament]]></title>
			<link>https://www.firstclassmogul.com/showthread.php?tid=57669</link>
			<pubDate>Wed, 24 Jun 2020 11:20:44 -0500</pubDate>
			<guid isPermaLink="false">https://www.firstclassmogul.com/showthread.php?tid=57669</guid>
			<description><![CDATA[So it's a 30 team tournament.  I plan to use this bracket:<br />
<br />
<a href="https://www.printyourbrackets.com/pdfbrackets/30teamsingleseeded.pdf" target="_blank" rel="noopener" class="mycode_url">https://www.printyourbrackets.com/pdfbra...seeded.pdf</a><br />
<br />
And was spit-balling pacing for the tournament.  The idea would be to have a short podcast previewing the games/reviewing the results.  It won't be a long podcast but it would be a regular thing.  So I understand if some guys can't join each night but I thought it'd be fun to talk about the teams and make our predictions.  Then I post a google form vote and each GM gets one vote to decide winners.  Team with the most votes moves on in the bracket.  For the final matchup I'd love to do a "Game 7 Commentary" with myself, Jmaine, and Gmoney.<br />
<br />
The idea is to look at the matchups, imagine a 7 game series, and who would win that series if it was played 100 times.  But I am wide open to suggestions on anything.  Enjoy the bracket names!  Any feedback or ideas welcome!<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">7/29 - Spring Training </span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">7/30 - Sim 1 Tsew Bracket Round 1 (Pod 7/30 for Toronto vs. Ex-Rays, LAA vs. Balt, Oak vs. CHC, Sea vs. Cleveland)</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Guests on pod: Andy, ?</span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">8/2 - Sim 2 - Scotty Bracket Round 1 (Pod 8/2 for NYY vs. Tex, Pit vs. STL, Philly vs. KC)</span></span></span><br />
Guests on Pod: Andy, ?<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">8/4 - Sim 3 - GoIrish Bracket Round 1 (Pod 8/4 for Cincy vs. SFG, NYM vs. ATL, AZ vs. MIN, LAD vs. Nats)</span></span></span><br />
Guests on Pod: Andy, ?<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">8/6 - Sim 4 - Dolph Bracket Round 1 (Pod 8/6 for Brews vs. Pads, Col vs. Hou, CHW vs. Bos)</span></span></span><br />
Guest on Pod: Andy, ?<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">8/9 - Draft  (Draft Pod will discuss Round 1 results, what to anticipate in Round 2)</span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">8/11 -  Sim 5 - (Dolph 2 games - Pod)</span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">8/13 - Sim 6 - (GoIrish 2 games - Pod)</span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">8/16 - Sim 7 - (Scotty 2 games - Pod)</span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">8/18 - Sim 8 - (Tsew 2 games - Pod)</span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">8/20 Sim 9 - (Elite 8 matchups - Dolph and GoIrish - 2 games - Pod)</span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">8/23 Sim 10 - (Elite 8 matchups - Scotty and Tsew - 2 games - Pod)</span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">8/25 Sim 11 - (Final Four - Pod)</span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">8/27 - Sim 12 - (Championship matchup  - Pod)</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">8/30 - Sim 13 - Final Results, Simulation</span></span></span>]]></description>
			<content:encoded><![CDATA[So it's a 30 team tournament.  I plan to use this bracket:<br />
<br />
<a href="https://www.printyourbrackets.com/pdfbrackets/30teamsingleseeded.pdf" target="_blank" rel="noopener" class="mycode_url">https://www.printyourbrackets.com/pdfbra...seeded.pdf</a><br />
<br />
And was spit-balling pacing for the tournament.  The idea would be to have a short podcast previewing the games/reviewing the results.  It won't be a long podcast but it would be a regular thing.  So I understand if some guys can't join each night but I thought it'd be fun to talk about the teams and make our predictions.  Then I post a google form vote and each GM gets one vote to decide winners.  Team with the most votes moves on in the bracket.  For the final matchup I'd love to do a "Game 7 Commentary" with myself, Jmaine, and Gmoney.<br />
<br />
The idea is to look at the matchups, imagine a 7 game series, and who would win that series if it was played 100 times.  But I am wide open to suggestions on anything.  Enjoy the bracket names!  Any feedback or ideas welcome!<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">7/29 - Spring Training </span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">7/30 - Sim 1 Tsew Bracket Round 1 (Pod 7/30 for Toronto vs. Ex-Rays, LAA vs. Balt, Oak vs. CHC, Sea vs. Cleveland)</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Guests on pod: Andy, ?</span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">8/2 - Sim 2 - Scotty Bracket Round 1 (Pod 8/2 for NYY vs. Tex, Pit vs. STL, Philly vs. KC)</span></span></span><br />
Guests on Pod: Andy, ?<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">8/4 - Sim 3 - GoIrish Bracket Round 1 (Pod 8/4 for Cincy vs. SFG, NYM vs. ATL, AZ vs. MIN, LAD vs. Nats)</span></span></span><br />
Guests on Pod: Andy, ?<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">8/6 - Sim 4 - Dolph Bracket Round 1 (Pod 8/6 for Brews vs. Pads, Col vs. Hou, CHW vs. Bos)</span></span></span><br />
Guest on Pod: Andy, ?<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">8/9 - Draft  (Draft Pod will discuss Round 1 results, what to anticipate in Round 2)</span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">8/11 -  Sim 5 - (Dolph 2 games - Pod)</span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">8/13 - Sim 6 - (GoIrish 2 games - Pod)</span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">8/16 - Sim 7 - (Scotty 2 games - Pod)</span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">8/18 - Sim 8 - (Tsew 2 games - Pod)</span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">8/20 Sim 9 - (Elite 8 matchups - Dolph and GoIrish - 2 games - Pod)</span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">8/23 Sim 10 - (Elite 8 matchups - Scotty and Tsew - 2 games - Pod)</span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">8/25 Sim 11 - (Final Four - Pod)</span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">8/27 - Sim 12 - (Championship matchup  - Pod)</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">8/30 - Sim 13 - Final Results, Simulation</span></span></span>]]></content:encoded>
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			<title><![CDATA[Compensation Changes?]]></title>
			<link>https://www.firstclassmogul.com/showthread.php?tid=57491</link>
			<pubDate>Thu, 11 Jun 2020 14:42:09 -0500</pubDate>
			<guid isPermaLink="false">https://www.firstclassmogul.com/showthread.php?tid=57491</guid>
			<description><![CDATA[I've had some talks with people about potentially altering compensation and Andy has asked to see a poll on the suggested changes. It's basically asking, should compensation change to one of the new options or stay the same.<br />
<br />
1. <span style="font-weight: bold;" class="mycode_b">Players are only allowed to be sent for compensation one time in their career</span> - Once a player has been sent for compensation (whether they sign or return), they cannot be comped in the future. This will be noted in their nicknames.<br />
<br />
<span style="font-style: italic;" class="mycode_i">In the event that changes happen, grandfathering current compensation signings would happen.</span><br />
<br />
2. <span style="font-weight: bold;" class="mycode_b">Players can only be sent for Comp A once and Comp B once</span> - If a player is sent for Type A comp, they can be sent for Type B once, but can no longer be sent for Type A in the future. Once a player has been sent for Type B, they can no longer be sent for any compensation in the future. This will be noted in their nicknames as "A" or "B".<br />
<br />
<span style="font-style: italic;" class="mycode_i">In the event that changes happen, grandfathering current compensation signings would happen.</span><br />
<br />
3. <span style="font-weight: bold;" class="mycode_b">Compensation stays as-is, but players returned cannot be traded until July 1</span> - Returned players would simply be viewed just like every other FA signing and cannot be traded until July 1.<br />
<br />
<span style="font-style: italic;" class="mycode_i">This caveat could be added to either option 1 or 2.</span><br />
<br />
4. <span style="font-weight: bold;" class="mycode_b">No changes to compensation</span>]]></description>
			<content:encoded><![CDATA[I've had some talks with people about potentially altering compensation and Andy has asked to see a poll on the suggested changes. It's basically asking, should compensation change to one of the new options or stay the same.<br />
<br />
1. <span style="font-weight: bold;" class="mycode_b">Players are only allowed to be sent for compensation one time in their career</span> - Once a player has been sent for compensation (whether they sign or return), they cannot be comped in the future. This will be noted in their nicknames.<br />
<br />
<span style="font-style: italic;" class="mycode_i">In the event that changes happen, grandfathering current compensation signings would happen.</span><br />
<br />
2. <span style="font-weight: bold;" class="mycode_b">Players can only be sent for Comp A once and Comp B once</span> - If a player is sent for Type A comp, they can be sent for Type B once, but can no longer be sent for Type A in the future. Once a player has been sent for Type B, they can no longer be sent for any compensation in the future. This will be noted in their nicknames as "A" or "B".<br />
<br />
<span style="font-style: italic;" class="mycode_i">In the event that changes happen, grandfathering current compensation signings would happen.</span><br />
<br />
3. <span style="font-weight: bold;" class="mycode_b">Compensation stays as-is, but players returned cannot be traded until July 1</span> - Returned players would simply be viewed just like every other FA signing and cannot be traded until July 1.<br />
<br />
<span style="font-style: italic;" class="mycode_i">This caveat could be added to either option 1 or 2.</span><br />
<br />
4. <span style="font-weight: bold;" class="mycode_b">No changes to compensation</span>]]></content:encoded>
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			<title><![CDATA[Go Back to Split September Schedule]]></title>
			<link>https://www.firstclassmogul.com/showthread.php?tid=57077</link>
			<pubDate>Mon, 04 May 2020 08:40:47 -0500</pubDate>
			<guid isPermaLink="false">https://www.firstclassmogul.com/showthread.php?tid=57077</guid>
			<description><![CDATA[I'm of the opinion we should not rush thru September the way we have over the last 2 years. Would like to propose going back to split sims for the last month. This is especially important for those who cannot attend a live sim of the last month when we do all of September as a single sim.]]></description>
			<content:encoded><![CDATA[I'm of the opinion we should not rush thru September the way we have over the last 2 years. Would like to propose going back to split sims for the last month. This is especially important for those who cannot attend a live sim of the last month when we do all of September as a single sim.]]></content:encoded>
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			<title><![CDATA[COVID-19 Sim Increase]]></title>
			<link>https://www.firstclassmogul.com/showthread.php?tid=56708</link>
			<pubDate>Wed, 18 Mar 2020 20:26:19 -0500</pubDate>
			<guid isPermaLink="false">https://www.firstclassmogul.com/showthread.php?tid=56708</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i">From Andy: We could ramp up the sim schedule during this period of time. We could have sims every night, except Saturday (6 sims per week).</span>]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i">From Andy: We could ramp up the sim schedule during this period of time. We could have sims every night, except Saturday (6 sims per week).</span>]]></content:encoded>
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			<title><![CDATA[Comp FAs Returned]]></title>
			<link>https://www.firstclassmogul.com/showthread.php?tid=56361</link>
			<pubDate>Tue, 21 Jan 2020 10:06:37 -0600</pubDate>
			<guid isPermaLink="false">https://www.firstclassmogul.com/showthread.php?tid=56361</guid>
			<description><![CDATA[It was brought up in the chat and I don't think it's a bad idea to explore. The idea is simple, to no longer allow Comp FAs to immediately be traded if returned. They would be treated like a normal 2 year FA signing and not be eligible to be traded until after Sim 6 (July 1).<br />
<br />
Comp fallback contracts have been viewed like arbitration deals, just like Comp FAs were viewed under the old Comp system in real life. With the 2 year contracts that we do, there could certainly be reason to suggest that they shouldn't be able to be traded.<br />
<br />
I'm probably not alone in thinking that there's too many unworthy comps made in re-signings in the hopes that someone bails you out with a bid. I think doing this could cut back on a few comp FAs when people know they'd be stuck with the player for at least half a season.]]></description>
			<content:encoded><![CDATA[It was brought up in the chat and I don't think it's a bad idea to explore. The idea is simple, to no longer allow Comp FAs to immediately be traded if returned. They would be treated like a normal 2 year FA signing and not be eligible to be traded until after Sim 6 (July 1).<br />
<br />
Comp fallback contracts have been viewed like arbitration deals, just like Comp FAs were viewed under the old Comp system in real life. With the 2 year contracts that we do, there could certainly be reason to suggest that they shouldn't be able to be traded.<br />
<br />
I'm probably not alone in thinking that there's too many unworthy comps made in re-signings in the hopes that someone bails you out with a bid. I think doing this could cut back on a few comp FAs when people know they'd be stuck with the player for at least half a season.]]></content:encoded>
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			<title><![CDATA[Brainstorming: Selling Draft Lists]]></title>
			<link>https://www.firstclassmogul.com/showthread.php?tid=55526</link>
			<pubDate>Sun, 22 Sep 2019 20:10:44 -0500</pubDate>
			<guid isPermaLink="false">https://www.firstclassmogul.com/showthread.php?tid=55526</guid>
			<description><![CDATA[I wanted to make sure we were beyond the current draft before putting this idea out there.  The question I wanted to pose to the group and brainstorm a bit on whether it is of value to the league is the following:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Should we allow the sale of draft lists on the open market?</span>  Besides the draft list, there are potential other data sources that could also be sold or created to be sold.<br />
<br />
As for draft lists, do they have value?  Most people do not share them with others, it is a secret sauce.  One drawback to this idea that I can think of right away would be a concern that someone would share the list after purchase.  For example, I buy Peters pitching list only to share it with Hokey, would be a dick move - not sure how realistic this scenario would be.<br />
<br />
Thoughts?]]></description>
			<content:encoded><![CDATA[I wanted to make sure we were beyond the current draft before putting this idea out there.  The question I wanted to pose to the group and brainstorm a bit on whether it is of value to the league is the following:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Should we allow the sale of draft lists on the open market?</span>  Besides the draft list, there are potential other data sources that could also be sold or created to be sold.<br />
<br />
As for draft lists, do they have value?  Most people do not share them with others, it is a secret sauce.  One drawback to this idea that I can think of right away would be a concern that someone would share the list after purchase.  For example, I buy Peters pitching list only to share it with Hokey, would be a dick move - not sure how realistic this scenario would be.<br />
<br />
Thoughts?]]></content:encoded>
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		<item>
			<title><![CDATA[Future Draft Picks]]></title>
			<link>https://www.firstclassmogul.com/showthread.php?tid=55271</link>
			<pubDate>Thu, 22 Aug 2019 09:16:13 -0500</pubDate>
			<guid isPermaLink="false">https://www.firstclassmogul.com/showthread.php?tid=55271</guid>
			<description><![CDATA[We've explored (and now do) allow draft picks to be traded earlier than back in the old days. We now allow Comp picks to be traded, when that wasn't allowed years ago.<br />
<br />
 I think we're stable enough to make future draft picks available. <span style="font-weight: bold;" class="mycode_b">I'd propose that following Sim #5, next year's Rounds 1-3 are available to be traded</span>. That's it. Nothing more in the future and it preserves the picks needed to surrender for Comp FAs. We already track draft pick trading over the off-season and this would be no different. I think this would help generate some true trade deadline activity instead of the assumed "June 4th" deadline.<br />
<br />
<span style="font-style: italic;" class="mycode_i">*Waiting until after Sim #5 is on purpose. It wouldn't be a big deal to make the picks available directly following the draft. However, I think it helps with not confusing picks as well as helping with rash decisions and quickly gutting next year's picks.*</span>]]></description>
			<content:encoded><![CDATA[We've explored (and now do) allow draft picks to be traded earlier than back in the old days. We now allow Comp picks to be traded, when that wasn't allowed years ago.<br />
<br />
 I think we're stable enough to make future draft picks available. <span style="font-weight: bold;" class="mycode_b">I'd propose that following Sim #5, next year's Rounds 1-3 are available to be traded</span>. That's it. Nothing more in the future and it preserves the picks needed to surrender for Comp FAs. We already track draft pick trading over the off-season and this would be no different. I think this would help generate some true trade deadline activity instead of the assumed "June 4th" deadline.<br />
<br />
<span style="font-style: italic;" class="mycode_i">*Waiting until after Sim #5 is on purpose. It wouldn't be a big deal to make the picks available directly following the draft. However, I think it helps with not confusing picks as well as helping with rash decisions and quickly gutting next year's picks.*</span>]]></content:encoded>
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			<title><![CDATA[Position Change Ban]]></title>
			<link>https://www.firstclassmogul.com/showthread.php?tid=53411</link>
			<pubDate>Thu, 14 Feb 2019 11:34:04 -0600</pubDate>
			<guid isPermaLink="false">https://www.firstclassmogul.com/showthread.php?tid=53411</guid>
			<description><![CDATA[I'm not 100% sure where we're at on the Position Change thing. It was talked about banning it, but then allowing it with sanity checks. I don't like the sanity check idea, because it's murky on what's allowed. Is taking a 75 arm, 80 range, 80 field SS to 85, 90, 85 allowed? Would taking an 85 arm, 90 range, 80 field SS to 88, 93, 87 be allowed? I just think the easiest would be to ban the natural position change loophole completely and allow for players to add additional positions through WB.<br />
<br />
2B/SS could move to or add the OF (Billy Hamilton, Dee Gordon)<br />
C could move to or add 3B (Carlos Santana)<br />
3B could move to or add LF/RF (Lonnie Chisenhall, Nick Castellanos)<br />
<br />
Really anything that makes sense would be considered. It would cost the same as a WB (10M) and use one of the team's WB slots for that season.]]></description>
			<content:encoded><![CDATA[I'm not 100% sure where we're at on the Position Change thing. It was talked about banning it, but then allowing it with sanity checks. I don't like the sanity check idea, because it's murky on what's allowed. Is taking a 75 arm, 80 range, 80 field SS to 85, 90, 85 allowed? Would taking an 85 arm, 90 range, 80 field SS to 88, 93, 87 be allowed? I just think the easiest would be to ban the natural position change loophole completely and allow for players to add additional positions through WB.<br />
<br />
2B/SS could move to or add the OF (Billy Hamilton, Dee Gordon)<br />
C could move to or add 3B (Carlos Santana)<br />
3B could move to or add LF/RF (Lonnie Chisenhall, Nick Castellanos)<br />
<br />
Really anything that makes sense would be considered. It would cost the same as a WB (10M) and use one of the team's WB slots for that season.]]></content:encoded>
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			<title><![CDATA[No Longer Allow Natural Position Changes]]></title>
			<link>https://www.firstclassmogul.com/showthread.php?tid=53137</link>
			<pubDate>Tue, 05 Feb 2019 08:53:50 -0600</pubDate>
			<guid isPermaLink="false">https://www.firstclassmogul.com/showthread.php?tid=53137</guid>
			<description><![CDATA[Most know that I like to use the Natural Position Change, but I’m willing to see it go, if there’s an acceptable process put in its place. I’d be fine with seeing the Natural PC no longer be allowed, if you can switch a SS or 2B to CF (with LF and RF added as well). It would cost &#36;10M (just like WB) and take up a WB slot. The player’s speed will determine how their new vitals in the OF will look. GMs caught trying the Natural PC will have the PC reversed to the player’s previous Predicteds at the position, be charged &#36;10M, and not allowed to do any WB for the current off-season.<br />
 <br />
So, how will it be policed? We have enough GMs who go through rosters for tanking and notice PC attempts already. So it’s simply the league’s responsibility to bring it to Andy’s attention and from there it’s a clear-cut right or wrong. So, to recap as if it were a written rule…<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">Position Change to Outfield</span><br />
1.<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">      </span></span>Trying to naturally PC a player to a new position is no longer allowed.<br />
2.<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">      </span></span>Teams can use a WB to change any true 2B or SS to CF (LF and RF will be added as well). They will have all infield predicteds removed and only be listed as an OF.<br />
3.<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">      </span></span>The cost for this is &#36;10M and will take up a WB slot.<br />
4.<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">      </span></span>Players will have the same arm and fielding in CF as their profile shows them in the infield. Players with 80+ speed will have the same range. Players with 75-79 speed will have their range dropped 2-3 points. Players with sub-75 speed will have their range dropped 5 points.<br />
5.<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">      </span></span>Teams caught making a natural PC will have it reversed to the player’s previous predicteds at that position. They will also be charged &#36;10M and will not be allowed to do any WB for the current off-season.<br />
<br />
<span style="font-style: italic;" class="mycode_i">Finding these out are 100% up to the league and Andy only has to look into it if it's brought to his attention.</span>]]></description>
			<content:encoded><![CDATA[Most know that I like to use the Natural Position Change, but I’m willing to see it go, if there’s an acceptable process put in its place. I’d be fine with seeing the Natural PC no longer be allowed, if you can switch a SS or 2B to CF (with LF and RF added as well). It would cost &#36;10M (just like WB) and take up a WB slot. The player’s speed will determine how their new vitals in the OF will look. GMs caught trying the Natural PC will have the PC reversed to the player’s previous Predicteds at the position, be charged &#36;10M, and not allowed to do any WB for the current off-season.<br />
 <br />
So, how will it be policed? We have enough GMs who go through rosters for tanking and notice PC attempts already. So it’s simply the league’s responsibility to bring it to Andy’s attention and from there it’s a clear-cut right or wrong. So, to recap as if it were a written rule…<br />
 <br />
<span style="font-weight: bold;" class="mycode_b">Position Change to Outfield</span><br />
1.<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">      </span></span>Trying to naturally PC a player to a new position is no longer allowed.<br />
2.<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">      </span></span>Teams can use a WB to change any true 2B or SS to CF (LF and RF will be added as well). They will have all infield predicteds removed and only be listed as an OF.<br />
3.<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">      </span></span>The cost for this is &#36;10M and will take up a WB slot.<br />
4.<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">      </span></span>Players will have the same arm and fielding in CF as their profile shows them in the infield. Players with 80+ speed will have the same range. Players with 75-79 speed will have their range dropped 2-3 points. Players with sub-75 speed will have their range dropped 5 points.<br />
5.<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">      </span></span>Teams caught making a natural PC will have it reversed to the player’s previous predicteds at that position. They will also be charged &#36;10M and will not be allowed to do any WB for the current off-season.<br />
<br />
<span style="font-style: italic;" class="mycode_i">Finding these out are 100% up to the league and Andy only has to look into it if it's brought to his attention.</span>]]></content:encoded>
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			<title><![CDATA[Adjust Tank Penalty]]></title>
			<link>https://www.firstclassmogul.com/showthread.php?tid=53130</link>
			<pubDate>Mon, 04 Feb 2019 17:41:33 -0600</pubDate>
			<guid isPermaLink="false">https://www.firstclassmogul.com/showthread.php?tid=53130</guid>
			<description><![CDATA[Should we adjust the penalty for failing to reach the required number of wins?<br />
<br />
Just as a disclaimer -- I'm sure Andy would be making judgement calls for GMs taking over a new team and not being able to reach this tanking win requirement but otherwise this would be the penalty.]]></description>
			<content:encoded><![CDATA[Should we adjust the penalty for failing to reach the required number of wins?<br />
<br />
Just as a disclaimer -- I'm sure Andy would be making judgement calls for GMs taking over a new team and not being able to reach this tanking win requirement but otherwise this would be the penalty.]]></content:encoded>
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