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		<title><![CDATA[First Class Mogul - League Polls]]></title>
		<link>https://www.firstclassmogul.com/</link>
		<description><![CDATA[First Class Mogul - https://www.firstclassmogul.com]]></description>
		<pubDate>Sat, 24 Oct 2026 00:52:06 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Do You Want To See A Tanking Guideline?]]></title>
			<link>https://www.firstclassmogul.com/showthread.php?tid=22991</link>
			<pubDate>Fri, 20 Dec 2013 16:40:32 -0600</pubDate>
			<guid isPermaLink="false">https://www.firstclassmogul.com/showthread.php?tid=22991</guid>
			<description><![CDATA[Democracy finally strikes FCM! Kind of...<br />
<br />
I don't want to label it as a "rule", but Andy has softened up enough to allow me to post a poll on Tanking to see the league's support. While this is a poll, I am not making it an actual "Yes" or "No" poll. I want you guys to sound off with your thoughts and reasoning behind it. And no matter the support, there is no guarantee this will go into effect. It will merely be taken into consideration more heavily if there is support behind this.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The issue at hand</span>: <span style="font-style: italic;" class="mycode_i">Should we punish teams for tanking?</span><br />
<br />
As long as I'm here, there will <span style="font-weight: bold;" class="mycode_b">NEVER</span> be an absolute tanking rule like Outahere had. The strength of your division, league, schedule can highly influence the number of wins you have. The thought is if there's a team that's questionably tanking, it goes under discussion with the admins - possibly mods if extra opinions are desired. Then if the admins decide tanking has been done, the team is punished. Punishment could vary from team to team and will be handed out where ever the admins feel it'll hurt the most. The most likely scenario is a tanking team will lose draft picks and those picks will be auctioned off to the rest of the league where the cash simply disappears.<br />
<br />
If you haven't listened to <a href="http://www.firstclassmogul.com/showthread.php?tid=22752" target="_blank" rel="noopener" class="mycode_url">Podcast #4</a>, I talked a great deal about my thoughts on tanking. Basically, tanking takes advantage of the game, rather than playing within the spirit of how it's intended to be played. I wish I would've said it on the podcast, but to me tanking is like steroids. Both work and both wouldn't be thought of as wrong if they didn't work to get you an unfair advantage.<br />
<br />
My personal solution to tanking is going out in FA and attempting to sign some decent holdover players to &#36;1M/2, &#36;2M/3, or even &#36;5M/3 contracts. First off, it gives you solid players to hold down the fort while your prospects develop. It also allows you the piece of mind of not having to scramble to sign enough players off-season after off-season while you rebuild.<br />
<br />
As for the league, it does two HUGE things. Throwing out low to mid 70s that have no business being on a major league roster compromises the integrity of playoff races. Signing decent holdover players does the exact opposite, you could spoil a division rival's hopes in September. Secondly, bidding on FAs can, in good faith, drive up the prices for other teams or possibly mean a contender doesn't get a solid addition at all.<br />
<br />
It's not like you need to spend much. &#36;55M to &#36;70M should suffice at turning in a 60 to 70 game winner. Look at NYY in 2040 and 2041. While care taking them, I signed a few decent players (mostly at just &#36;1M/2) mainly because I didn't want to keep checking back on them each off-season. As it turned out, the Yankees turned in decent seasons while rebuilding and still got early picks.<br />
<br />
Lastly, sure if you tank, you'd have a great chance at getting a top 3 pick. But how many top 3 picks have we some completely fail in this league? How many second half first rounders have we seen dominant?]]></description>
			<content:encoded><![CDATA[Democracy finally strikes FCM! Kind of...<br />
<br />
I don't want to label it as a "rule", but Andy has softened up enough to allow me to post a poll on Tanking to see the league's support. While this is a poll, I am not making it an actual "Yes" or "No" poll. I want you guys to sound off with your thoughts and reasoning behind it. And no matter the support, there is no guarantee this will go into effect. It will merely be taken into consideration more heavily if there is support behind this.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The issue at hand</span>: <span style="font-style: italic;" class="mycode_i">Should we punish teams for tanking?</span><br />
<br />
As long as I'm here, there will <span style="font-weight: bold;" class="mycode_b">NEVER</span> be an absolute tanking rule like Outahere had. The strength of your division, league, schedule can highly influence the number of wins you have. The thought is if there's a team that's questionably tanking, it goes under discussion with the admins - possibly mods if extra opinions are desired. Then if the admins decide tanking has been done, the team is punished. Punishment could vary from team to team and will be handed out where ever the admins feel it'll hurt the most. The most likely scenario is a tanking team will lose draft picks and those picks will be auctioned off to the rest of the league where the cash simply disappears.<br />
<br />
If you haven't listened to <a href="http://www.firstclassmogul.com/showthread.php?tid=22752" target="_blank" rel="noopener" class="mycode_url">Podcast #4</a>, I talked a great deal about my thoughts on tanking. Basically, tanking takes advantage of the game, rather than playing within the spirit of how it's intended to be played. I wish I would've said it on the podcast, but to me tanking is like steroids. Both work and both wouldn't be thought of as wrong if they didn't work to get you an unfair advantage.<br />
<br />
My personal solution to tanking is going out in FA and attempting to sign some decent holdover players to &#36;1M/2, &#36;2M/3, or even &#36;5M/3 contracts. First off, it gives you solid players to hold down the fort while your prospects develop. It also allows you the piece of mind of not having to scramble to sign enough players off-season after off-season while you rebuild.<br />
<br />
As for the league, it does two HUGE things. Throwing out low to mid 70s that have no business being on a major league roster compromises the integrity of playoff races. Signing decent holdover players does the exact opposite, you could spoil a division rival's hopes in September. Secondly, bidding on FAs can, in good faith, drive up the prices for other teams or possibly mean a contender doesn't get a solid addition at all.<br />
<br />
It's not like you need to spend much. &#36;55M to &#36;70M should suffice at turning in a 60 to 70 game winner. Look at NYY in 2040 and 2041. While care taking them, I signed a few decent players (mostly at just &#36;1M/2) mainly because I didn't want to keep checking back on them each off-season. As it turned out, the Yankees turned in decent seasons while rebuilding and still got early picks.<br />
<br />
Lastly, sure if you tank, you'd have a great chance at getting a top 3 pick. But how many top 3 picks have we some completely fail in this league? How many second half first rounders have we seen dominant?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Who will win the World Series in the 2040 season?]]></title>
			<link>https://www.firstclassmogul.com/showthread.php?tid=21181</link>
			<pubDate>Thu, 29 Aug 2013 22:51:17 -0500</pubDate>
			<guid isPermaLink="false">https://www.firstclassmogul.com/showthread.php?tid=21181</guid>
			<description><![CDATA[If you choose other, please comment the team below. ]]></description>
			<content:encoded><![CDATA[If you choose other, please comment the team below. ]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Draft Day in 2028]]></title>
			<link>https://www.firstclassmogul.com/showthread.php?tid=12630</link>
			<pubDate>Mon, 16 Apr 2012 20:23:43 -0500</pubDate>
			<guid isPermaLink="false">https://www.firstclassmogul.com/showthread.php?tid=12630</guid>
			<description><![CDATA[Sim 4 falls on a Tuesday, that means we need to hold the draft on wed or thursday if we want to not skip a sim. Problem is the NFL 1st round is on Thursday night, so not sure if people want to spend their time at the pc when they could be watching that. From what I hear Wed might not be the best for some. The other option is to do the draft on Friday night and to skip a sim, and if we are going to skip a sim, I guess we can include possibly doing the draft on Saturday night as well. So I am going to give you 4 options for the draft. Vote and let me know how you feel.<br />
<br />
For me, I would rather watch the NFL draft than be on-line. So I would prefer Wed or Friday. Other than that, I have no preference.<br />
<br />
Sean]]></description>
			<content:encoded><![CDATA[Sim 4 falls on a Tuesday, that means we need to hold the draft on wed or thursday if we want to not skip a sim. Problem is the NFL 1st round is on Thursday night, so not sure if people want to spend their time at the pc when they could be watching that. From what I hear Wed might not be the best for some. The other option is to do the draft on Friday night and to skip a sim, and if we are going to skip a sim, I guess we can include possibly doing the draft on Saturday night as well. So I am going to give you 4 options for the draft. Vote and let me know how you feel.<br />
<br />
For me, I would rather watch the NFL draft than be on-line. So I would prefer Wed or Friday. Other than that, I have no preference.<br />
<br />
Sean]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Draft Day in 2027]]></title>
			<link>https://www.firstclassmogul.com/showthread.php?tid=11960</link>
			<pubDate>Wed, 14 Mar 2012 18:27:23 -0500</pubDate>
			<guid isPermaLink="false">https://www.firstclassmogul.com/showthread.php?tid=11960</guid>
			<description><![CDATA[We will be at the draft after Sunday's sim,<br />
<br />
<br />
What day do we want to draft? Monday or Tuesday?]]></description>
			<content:encoded><![CDATA[We will be at the draft after Sunday's sim,<br />
<br />
<br />
What day do we want to draft? Monday or Tuesday?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Top 100 Prospects List]]></title>
			<link>https://www.firstclassmogul.com/showthread.php?tid=11818</link>
			<pubDate>Wed, 07 Mar 2012 20:43:24 -0600</pubDate>
			<guid isPermaLink="false">https://www.firstclassmogul.com/showthread.php?tid=11818</guid>
			<description><![CDATA[If you are unaware, I've knocked out a Top 100 Prospects segment on the blog. I created a formula to look at vitals, age, and rating. It started out with quickly running down the 100-26 players, then giving the 25-11 players a quick commentary, and doing more in-depth analysis for the top 10. In the next day or two I'll be adding a top farm system ranking based on the list (and some that just missed the cut).<br />
<br />
So with the poll I'm wondering how you all liked it. Feedback is appreciated. I don't mind comments on player ranking, but I don't want it to turn into a crab fest about how your players should've been higher.<br />
<br />
<a href="http://fcmogul.blogspot.com/search/label/FCM%20Times" target="_blank" rel="noopener" class="mycode_url">http://fcmogul.blogspot.com/search/label/FCM%20Times</a>]]></description>
			<content:encoded><![CDATA[If you are unaware, I've knocked out a Top 100 Prospects segment on the blog. I created a formula to look at vitals, age, and rating. It started out with quickly running down the 100-26 players, then giving the 25-11 players a quick commentary, and doing more in-depth analysis for the top 10. In the next day or two I'll be adding a top farm system ranking based on the list (and some that just missed the cut).<br />
<br />
So with the poll I'm wondering how you all liked it. Feedback is appreciated. I don't mind comments on player ranking, but I don't want it to turn into a crab fest about how your players should've been higher.<br />
<br />
<a href="http://fcmogul.blogspot.com/search/label/FCM%20Times" target="_blank" rel="noopener" class="mycode_url">http://fcmogul.blogspot.com/search/label/FCM%20Times</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Offseason Schedule]]></title>
			<link>https://www.firstclassmogul.com/showthread.php?tid=11645</link>
			<pubDate>Fri, 02 Mar 2012 09:27:09 -0600</pubDate>
			<guid isPermaLink="false">https://www.firstclassmogul.com/showthread.php?tid=11645</guid>
			<description><![CDATA[We've got to take a look at this.  This poll is pretty simple and straightforward, but I want to combine that with a few suggestions:<br />
<br />
1) I'm on board with every-day sims, but not the way we've been doing them.  I understand that teams out of contention will get bored...but railroading the last two months of the season feels like an injustice to those that are competing.  It also just doesn't feel right - it feels rushed and dismissive.  We all put a lot of work into our teams, why are August and September any less meaningful then May and June?  This change has all but killed the ability to do waiver trades.  <br />
<br />
I would suggest that if we keep every-day sims we switch to 8-10 day sims rather than 15-17.  We should have 6 everyday sims or 4 normal sims.  I don't care which, but the current model sucks.  It feels like we're cheating everyone for the sake of a few with short attention spans.  This will allow for waiver trades to return, for close contests down the stretch to be more finely managed, and for us to actually appreciate each season.<br />
<br />
2)  If we end up doing the playoffs and subsequently releasing a resigning file on a non-sim night, we have to give people at least 24 hours after a normal sim night for people to complete this.  So if we do playoffs on a Thursday - they should have until Saturday.  If we do it on a Wednesday - it should be until Saturday.  It's unfair to expect people to be here on a night that isn't routine for a file release.  If we're just going to randomnly start doing things whenever a few impatient people want, why not do the same with the draft?  Just because one thing is your particular sacred cow doesn't make it any different.  We release files regularly so we don't screw people over.  Why we insist on doing this two years in a row with resignings is simply selfish.  Give people 24 hours after a regular sim night at minimum.  If you still want the offseason to go faster, here are a few suggestions:<br />
<br />
1) cut the initial FA waiting time from 72 hours to 48 hours<br />
2) Cut the ST process down - we don't need three sim nights of this.  Sim to ST and ST can happen at the same time.  Or we can sim to ST right at the outset of FA and avoid the whole process.<br />
<br />
Personally, I don't mind a short resigning.  I don't mind if the offseason is short.  I haven't complained about the almost-dismissive speed through which we've flown through the last two seasons.  But we're designing our entire schedule around some really short-sighted, selfish concerns.  What is best for the league is to give people time to work through their resignings and to end the season at a less break-neck speed. <br />
<br />
It's bad for the league, regardless of how I personally may feel about it.  We've had a real rash of people making these kinds of decisions without thinking big picture.  Separate your own preferences and think about what is best for the league first, then get emotional or committed about something.  rushing through the playoff races, the playoffs, and resignings is NOT good for the league no matter how you want to spin it.]]></description>
			<content:encoded><![CDATA[We've got to take a look at this.  This poll is pretty simple and straightforward, but I want to combine that with a few suggestions:<br />
<br />
1) I'm on board with every-day sims, but not the way we've been doing them.  I understand that teams out of contention will get bored...but railroading the last two months of the season feels like an injustice to those that are competing.  It also just doesn't feel right - it feels rushed and dismissive.  We all put a lot of work into our teams, why are August and September any less meaningful then May and June?  This change has all but killed the ability to do waiver trades.  <br />
<br />
I would suggest that if we keep every-day sims we switch to 8-10 day sims rather than 15-17.  We should have 6 everyday sims or 4 normal sims.  I don't care which, but the current model sucks.  It feels like we're cheating everyone for the sake of a few with short attention spans.  This will allow for waiver trades to return, for close contests down the stretch to be more finely managed, and for us to actually appreciate each season.<br />
<br />
2)  If we end up doing the playoffs and subsequently releasing a resigning file on a non-sim night, we have to give people at least 24 hours after a normal sim night for people to complete this.  So if we do playoffs on a Thursday - they should have until Saturday.  If we do it on a Wednesday - it should be until Saturday.  It's unfair to expect people to be here on a night that isn't routine for a file release.  If we're just going to randomnly start doing things whenever a few impatient people want, why not do the same with the draft?  Just because one thing is your particular sacred cow doesn't make it any different.  We release files regularly so we don't screw people over.  Why we insist on doing this two years in a row with resignings is simply selfish.  Give people 24 hours after a regular sim night at minimum.  If you still want the offseason to go faster, here are a few suggestions:<br />
<br />
1) cut the initial FA waiting time from 72 hours to 48 hours<br />
2) Cut the ST process down - we don't need three sim nights of this.  Sim to ST and ST can happen at the same time.  Or we can sim to ST right at the outset of FA and avoid the whole process.<br />
<br />
Personally, I don't mind a short resigning.  I don't mind if the offseason is short.  I haven't complained about the almost-dismissive speed through which we've flown through the last two seasons.  But we're designing our entire schedule around some really short-sighted, selfish concerns.  What is best for the league is to give people time to work through their resignings and to end the season at a less break-neck speed. <br />
<br />
It's bad for the league, regardless of how I personally may feel about it.  We've had a real rash of people making these kinds of decisions without thinking big picture.  Separate your own preferences and think about what is best for the league first, then get emotional or committed about something.  rushing through the playoff races, the playoffs, and resignings is NOT good for the league no matter how you want to spin it.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[File Issues]]></title>
			<link>https://www.firstclassmogul.com/showthread.php?tid=10971</link>
			<pubDate>Wed, 01 Feb 2012 08:22:57 -0600</pubDate>
			<guid isPermaLink="false">https://www.firstclassmogul.com/showthread.php?tid=10971</guid>
			<description><![CDATA[Do we have an issue with the file that you feel must be changed for the good of the league?  There are a variety of options, if you choose the "multiple problems" please post a response with detail to explain.]]></description>
			<content:encoded><![CDATA[Do we have an issue with the file that you feel must be changed for the good of the league?  There are a variety of options, if you choose the "multiple problems" please post a response with detail to explain.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sandwich Round Specifics Poll]]></title>
			<link>https://www.firstclassmogul.com/showthread.php?tid=10086</link>
			<pubDate>Fri, 16 Dec 2011 11:24:16 -0600</pubDate>
			<guid isPermaLink="false">https://www.firstclassmogul.com/showthread.php?tid=10086</guid>
			<description><![CDATA[Plan 1 -<br />
<br />
The 2nd Round becomes our supplemental round.  Extra picks will bottom feed from the draft and be released (or signed to their new team if they're later drafted).  The GM gaining the compensated DP will LOSE their 6th round pick to keep it even<br />
<br />
Plan 2 -<br />
<br />
The same as Plan 1 except we pen and paper draft the extra picks lost to the supplemental selections AND the compensated GM doesn't have to give up a late round pick<br />
<br />
Plan 3 -<br />
<br />
This would require somebody volunteering to be a Draft Czar.  We'd literally reprogram every selection after the 1st round in the draft.  Rounds would lose all meaning but every selection would be retained and in the correct order.  It's important to note that the extra would SHOULD only be until BBM 2013 comes out but there's nothing official.]]></description>
			<content:encoded><![CDATA[Plan 1 -<br />
<br />
The 2nd Round becomes our supplemental round.  Extra picks will bottom feed from the draft and be released (or signed to their new team if they're later drafted).  The GM gaining the compensated DP will LOSE their 6th round pick to keep it even<br />
<br />
Plan 2 -<br />
<br />
The same as Plan 1 except we pen and paper draft the extra picks lost to the supplemental selections AND the compensated GM doesn't have to give up a late round pick<br />
<br />
Plan 3 -<br />
<br />
This would require somebody volunteering to be a Draft Czar.  We'd literally reprogram every selection after the 1st round in the draft.  Rounds would lose all meaning but every selection would be retained and in the correct order.  It's important to note that the extra would SHOULD only be until BBM 2013 comes out but there's nothing official.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Draft Changes: Compensation/Sandwich Round]]></title>
			<link>https://www.firstclassmogul.com/showthread.php?tid=10085</link>
			<pubDate>Fri, 16 Dec 2011 11:22:10 -0600</pubDate>
			<guid isPermaLink="false">https://www.firstclassmogul.com/showthread.php?tid=10085</guid>
			<description><![CDATA[Do you support the changes to the drafting/compensation systems as described under League Suggestions?]]></description>
			<content:encoded><![CDATA[Do you support the changes to the drafting/compensation systems as described under League Suggestions?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Who are your allstars?]]></title>
			<link>https://www.firstclassmogul.com/showthread.php?tid=7181</link>
			<pubDate>Mon, 20 Jun 2011 13:10:31 -0500</pubDate>
			<guid isPermaLink="false">https://www.firstclassmogul.com/showthread.php?tid=7181</guid>
			<description><![CDATA[Give a rundown of your AL and NL allstars for this season. I will give mine when I get home from work and have the game available.]]></description>
			<content:encoded><![CDATA[Give a rundown of your AL and NL allstars for this season. I will give mine when I get home from work and have the game available.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Results: Who should be the first pick of the 2020 draft (home page poll)]]></title>
			<link>https://www.firstclassmogul.com/showthread.php?tid=7063</link>
			<pubDate>Wed, 15 Jun 2011 18:10:53 -0500</pubDate>
			<guid isPermaLink="false">https://www.firstclassmogul.com/showthread.php?tid=7063</guid>
			<description><![CDATA[<img src="http://dl.dropbox.com/u/542788/poll1results.PNG" loading="lazy"  alt="[Image: poll1results.PNG]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[<img src="http://dl.dropbox.com/u/542788/poll1results.PNG" loading="lazy"  alt="[Image: poll1results.PNG]" class="mycode_img" />]]></content:encoded>
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			<title><![CDATA[Poll: Are Talent Levels an Issue?]]></title>
			<link>https://www.firstclassmogul.com/showthread.php?tid=6125</link>
			<pubDate>Sun, 24 Apr 2011 14:38:33 -0500</pubDate>
			<guid isPermaLink="false">https://www.firstclassmogul.com/showthread.php?tid=6125</guid>
			<description><![CDATA[Trying to check the pulse on this.  I've been talking about it for two seasons and I really think it would benefit to consider lowering talent levels.  Like we did when increasing them it'd be a very modest amounts and never more than once per season.  <br />
<br />
This doesn't mean we'll do anything, especially immediately but I do want to know how GMs fee.]]></description>
			<content:encoded><![CDATA[Trying to check the pulse on this.  I've been talking about it for two seasons and I really think it would benefit to consider lowering talent levels.  Like we did when increasing them it'd be a very modest amounts and never more than once per season.  <br />
<br />
This doesn't mean we'll do anything, especially immediately but I do want to know how GMs fee.]]></content:encoded>
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		<item>
			<title><![CDATA[project your standings]]></title>
			<link>https://www.firstclassmogul.com/showthread.php?tid=6118</link>
			<pubDate>Sun, 24 Apr 2011 12:01:55 -0500</pubDate>
			<guid isPermaLink="false">https://www.firstclassmogul.com/showthread.php?tid=6118</guid>
			<description><![CDATA[figured id start a thread just post how you think the divisons will stand at the end of the year<br />
<br />
AL East<br />
TOR<br />
NYY<br />
TB<br />
BOS<br />
BAL<br />
<br />
AL Central<br />
DET<br />
KC<br />
CHW<br />
MIN<br />
CLE<br />
<br />
AL West<br />
SEA<br />
LAA<br />
TEX<br />
OAK<br />
<br />
NL East<br />
FLA<br />
NYM<br />
WAS<br />
PHI<br />
ATL<br />
<br />
NL Central<br />
HOU<br />
CHC<br />
PIT<br />
CIN<br />
STL<br />
MIL<br />
<br />
NL West<br />
COL<br />
LAD<br />
SFG<br />
ARI<br />
SD]]></description>
			<content:encoded><![CDATA[figured id start a thread just post how you think the divisons will stand at the end of the year<br />
<br />
AL East<br />
TOR<br />
NYY<br />
TB<br />
BOS<br />
BAL<br />
<br />
AL Central<br />
DET<br />
KC<br />
CHW<br />
MIN<br />
CLE<br />
<br />
AL West<br />
SEA<br />
LAA<br />
TEX<br />
OAK<br />
<br />
NL East<br />
FLA<br />
NYM<br />
WAS<br />
PHI<br />
ATL<br />
<br />
NL Central<br />
HOU<br />
CHC<br />
PIT<br />
CIN<br />
STL<br />
MIL<br />
<br />
NL West<br />
COL<br />
LAD<br />
SFG<br />
ARI<br />
SD]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Whos going to be the 2018 Champs?]]></title>
			<link>https://www.firstclassmogul.com/showthread.php?tid=5846</link>
			<pubDate>Thu, 14 Apr 2011 12:23:34 -0500</pubDate>
			<guid isPermaLink="false">https://www.firstclassmogul.com/showthread.php?tid=5846</guid>
			<description><![CDATA[vote or die]]></description>
			<content:encoded><![CDATA[vote or die]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Best Division in the history of FCM?]]></title>
			<link>https://www.firstclassmogul.com/showthread.php?tid=5580</link>
			<pubDate>Tue, 29 Mar 2011 13:18:09 -0500</pubDate>
			<guid isPermaLink="false">https://www.firstclassmogul.com/showthread.php?tid=5580</guid>
			<description><![CDATA[Was reading the AL East thread and I started thinking, what is the best division in the history of first class mogul. <br />
<br />
Here are the numbers to support my view.<br />
<br />
AL East - 1 World Series (NYY 2014) 4 WS apperances (NYY '12,'14,'15,'17)<br />
AL Central - 1 World Series (Min 2010) 4 WS Apperances (Min '10, det '11, Cle '13, KC '16)<br />
AL West - 0 WS 0 WS Apperances<br />
NL East - 1 World Series (Florida 2015) 2 world series apperances (Florida '14, '15)<br />
NL West - 1 World Series (SF 2013) 1 WS apperance (SF 2013)<br />
<br />
and.....<br />
<br />
<br />
<br />
<br />
NL Central - 4 WS Championships (Houston '12, '16, Milwaukee '11, Chicago '17) 5 WS apperances (Chicago 17, Houston '12, '16, Milwaukee '11, Cincy '10) Wild card teams 4 (Chicago '11, '12, '16 Houston '17)]]></description>
			<content:encoded><![CDATA[Was reading the AL East thread and I started thinking, what is the best division in the history of first class mogul. <br />
<br />
Here are the numbers to support my view.<br />
<br />
AL East - 1 World Series (NYY 2014) 4 WS apperances (NYY '12,'14,'15,'17)<br />
AL Central - 1 World Series (Min 2010) 4 WS Apperances (Min '10, det '11, Cle '13, KC '16)<br />
AL West - 0 WS 0 WS Apperances<br />
NL East - 1 World Series (Florida 2015) 2 world series apperances (Florida '14, '15)<br />
NL West - 1 World Series (SF 2013) 1 WS apperance (SF 2013)<br />
<br />
and.....<br />
<br />
<br />
<br />
<br />
NL Central - 4 WS Championships (Houston '12, '16, Milwaukee '11, Chicago '17) 5 WS apperances (Chicago 17, Houston '12, '16, Milwaukee '11, Cincy '10) Wild card teams 4 (Chicago '11, '12, '16 Houston '17)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How many leagues are you in?]]></title>
			<link>https://www.firstclassmogul.com/showthread.php?tid=5490</link>
			<pubDate>Thu, 24 Mar 2011 22:17:56 -0500</pubDate>
			<guid isPermaLink="false">https://www.firstclassmogul.com/showthread.php?tid=5490</guid>
			<description><![CDATA[:cool:]]></description>
			<content:encoded><![CDATA[:cool:]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Draft]]></title>
			<link>https://www.firstclassmogul.com/showthread.php?tid=5426</link>
			<pubDate>Tue, 22 Mar 2011 20:15:00 -0500</pubDate>
			<guid isPermaLink="false">https://www.firstclassmogul.com/showthread.php?tid=5426</guid>
			<description><![CDATA[I had a friend decide to celebrate her birthday on Thursday instead of Friday (her actual birthday) and didn't schedule it until today.  So the decision is draft Thursday without me or Wednesday with me?]]></description>
			<content:encoded><![CDATA[I had a friend decide to celebrate her birthday on Thursday instead of Friday (her actual birthday) and didn't schedule it until today.  So the decision is draft Thursday without me or Wednesday with me?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Official Expansion Proposal]]></title>
			<link>https://www.firstclassmogul.com/showthread.php?tid=5050</link>
			<pubDate>Sat, 05 Mar 2011 21:23:34 -0600</pubDate>
			<guid isPermaLink="false">https://www.firstclassmogul.com/showthread.php?tid=5050</guid>
			<description><![CDATA[FCM Expansion Official Proposalâ€”<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Whos:</span><br />
<br />
The GMs: Stang would be the first team and the second would come down to a league vote.  See this thread for more information on the 2nd GM: <a href="http://www.firstclassmogul.com/showthread.php?tid=5049" target="_blank" rel="noopener" class="mycode_url">http://www.firstclassmogul.com/showthread.php?tid=5049</a><br />
Kobie and/or Peter will be the replacement GMs.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Wheres:</span><br />
<br />
The two most popular cities were Las Vegas and Vancouver so weâ€™ll go with those.  Only the Seattle market risks being affected by proximity and we will adjust their city if Vancouver has an adverse effect on their market. <br />
<br />
The Names, Budgets, etc. will be league vote or discussed further in the â€˜The Whatsâ€™ section below. <br />
 <br />
Milwuakee will be moving to the AL Central .  Vancouver will be added to the AL West and Las Vegas will be added to the NL West.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Whens and Whys:</span><br />
<br />
The reasons that we are discussing expansion seem to be based on two main thoughts: The talent pool is too high and has pooled to a degree and because we finally have the GM pool to do so.  Because weâ€™re not missing any re-signings, all 30 GMs have established activity and credibility and Seanâ€™s suggestion was generally well received I feel its idea and appropriate to slow this current offseason and strike while the ironâ€™s hot.  Iâ€™m not saying I think weâ€™ll see a dip in activity, but I think the opposite is true and we run the lowest risk of it as weâ€™ll ever experience. <br />
<br />
If we expand we will run the expansion draft next week on Wednesday at 9PM EST (or later if the league approves this proposal but not the date).  Fas will not be eligible to sign until Thursday so expansion teams can get their roster and make bids to FAs, the sim to ST would be delayed until Monday 3/14, ST would be Tuesday 3/15 and the first sim of the new season would be Friday 3/18.  This would give us 9 days between the expansion draft and the start of 2018 giving all teams over a week to adjust.  If the league needs more time we can adjust to that on the fly but unless it becomes a glaring problem Iâ€™d like to stick to the schedule outlined above.<br />
<br />
As described in further detail below, the work on the GMs part will be minimal, attendance optional and will not put any GM at a disadvantage so long as they submit a one-time list.  I understand moving quickly is going to be a concern but I feel every GM will get fair notice.  I will send out PMs, make sure GMs are contacted and aware as well as be available to answer and address concerns every day leading up to the draft.  I know itâ€™s dicey if we move quickly but Iâ€™m confident in our GMs capabilities, I will be available nearly 24/7 to help.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Hows:</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">1)	The Draft</span><br />
<br />
a.      There will be 3 rounds with 14 selections per team in each round.<br />
<br />
b      .GMs may only lose one player per round and may block an additional 3 players per round.<br />
<br />
c.	Which team picks first will be determined by randomizer.org <br />
<br />
<span style="font-weight: bold;" class="mycode_b">2)	Protecting Players</span><br />
<br />
a.	Each team will receive a list of players who are NOT automatically protected.  Each team will then make a Power Rankings for their unprotected players.  <br />
<br />
b.	The top 15 players are protected<br />
<br />
c.	After each round the next 3 players that were not selected will become protected<br />
<br />
<span style="font-weight: bold;" class="mycode_b">3)	The Actual Draft</span><br />
<br />
a.	Live in the CB on whichever date works outs<br />
<br />
b.	Attendance isnâ€™t mandatory, required or even productive since the lists will be mandatory even if you plan on attending.  It is, of course, encouraged!<br />
<br />
c.	Iâ€™ll run it live, post available players and teams will select.  Itâ€™ll run as similarly to an actual draft as possible, itâ€™ll run quickly and shouldnâ€™t take more than 30 minutes to an hour.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Whats:</span><br />
<br />
1)	The Budgets will be a minimum of 80M and a max of 100M to start for each city.  Neither market will be a major market and weâ€™ll take a league vote and use weighted metrics to determine the actual budget so each vote will count.<br />
<br />
2)	The Names will be determined in a two-part process.  The Expansion GMs will select 3 names and corresponding logoâ€™s (we have a wealth of logo resources in the Expansion Suggestion thread and a few GMs capable of Photoshopping custom Logoâ€™s if need be).  The league will then vote to determine the winner.<br />
<br />
3)	Automatic protection is determined by two requirements.<br />
a.	A player drafted in the previous two seasons.<br />
b.	Any player who is 20 years or younger at the time of the expansion draft.<br />
<br />
4)	Stadium Aspects will be generated by using any available stadium data at the locations (For example the Vancouver stadium for the Olympics then expand to the leagueâ€™s average number of seats.  The stadium quality aspects (Playing Field and Seating sections) will be determined by the expansion GMs.  Two in each category can be good, one must be average.<br />
<br />
5)	Fan Loyalty will begin at B, above average but not secure if they fall on their face.<br />
<br />
6)	Cash, theyâ€™ll start with 5M, they have complete control thereâ€™s no reason they should be over budget.  <br />
<br />
7)	Winterball, two free slots per team for the first year only.  After that, itâ€™s normal rules.<br />
<br />
8)	The Schedule was tested by Peter earlier today and it seemed to have no issues.  Weâ€™ll run test simulations to make sure after expansion and if, for some reason, thereâ€™s an issue weâ€™ll find a template at that time.  There are plenty available on the sportsmogul forum if it doesnâ€™t work out as anticipated.<br />
<br />
9)	Approval will require 20 votes for approval with at least 25 votes total.<br />
<br />
10)	Expansion teams will draft LAST in the 2018 amateur draft.]]></description>
			<content:encoded><![CDATA[FCM Expansion Official Proposalâ€”<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Whos:</span><br />
<br />
The GMs: Stang would be the first team and the second would come down to a league vote.  See this thread for more information on the 2nd GM: <a href="http://www.firstclassmogul.com/showthread.php?tid=5049" target="_blank" rel="noopener" class="mycode_url">http://www.firstclassmogul.com/showthread.php?tid=5049</a><br />
Kobie and/or Peter will be the replacement GMs.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Wheres:</span><br />
<br />
The two most popular cities were Las Vegas and Vancouver so weâ€™ll go with those.  Only the Seattle market risks being affected by proximity and we will adjust their city if Vancouver has an adverse effect on their market. <br />
<br />
The Names, Budgets, etc. will be league vote or discussed further in the â€˜The Whatsâ€™ section below. <br />
 <br />
Milwuakee will be moving to the AL Central .  Vancouver will be added to the AL West and Las Vegas will be added to the NL West.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Whens and Whys:</span><br />
<br />
The reasons that we are discussing expansion seem to be based on two main thoughts: The talent pool is too high and has pooled to a degree and because we finally have the GM pool to do so.  Because weâ€™re not missing any re-signings, all 30 GMs have established activity and credibility and Seanâ€™s suggestion was generally well received I feel its idea and appropriate to slow this current offseason and strike while the ironâ€™s hot.  Iâ€™m not saying I think weâ€™ll see a dip in activity, but I think the opposite is true and we run the lowest risk of it as weâ€™ll ever experience. <br />
<br />
If we expand we will run the expansion draft next week on Wednesday at 9PM EST (or later if the league approves this proposal but not the date).  Fas will not be eligible to sign until Thursday so expansion teams can get their roster and make bids to FAs, the sim to ST would be delayed until Monday 3/14, ST would be Tuesday 3/15 and the first sim of the new season would be Friday 3/18.  This would give us 9 days between the expansion draft and the start of 2018 giving all teams over a week to adjust.  If the league needs more time we can adjust to that on the fly but unless it becomes a glaring problem Iâ€™d like to stick to the schedule outlined above.<br />
<br />
As described in further detail below, the work on the GMs part will be minimal, attendance optional and will not put any GM at a disadvantage so long as they submit a one-time list.  I understand moving quickly is going to be a concern but I feel every GM will get fair notice.  I will send out PMs, make sure GMs are contacted and aware as well as be available to answer and address concerns every day leading up to the draft.  I know itâ€™s dicey if we move quickly but Iâ€™m confident in our GMs capabilities, I will be available nearly 24/7 to help.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Hows:</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">1)	The Draft</span><br />
<br />
a.      There will be 3 rounds with 14 selections per team in each round.<br />
<br />
b      .GMs may only lose one player per round and may block an additional 3 players per round.<br />
<br />
c.	Which team picks first will be determined by randomizer.org <br />
<br />
<span style="font-weight: bold;" class="mycode_b">2)	Protecting Players</span><br />
<br />
a.	Each team will receive a list of players who are NOT automatically protected.  Each team will then make a Power Rankings for their unprotected players.  <br />
<br />
b.	The top 15 players are protected<br />
<br />
c.	After each round the next 3 players that were not selected will become protected<br />
<br />
<span style="font-weight: bold;" class="mycode_b">3)	The Actual Draft</span><br />
<br />
a.	Live in the CB on whichever date works outs<br />
<br />
b.	Attendance isnâ€™t mandatory, required or even productive since the lists will be mandatory even if you plan on attending.  It is, of course, encouraged!<br />
<br />
c.	Iâ€™ll run it live, post available players and teams will select.  Itâ€™ll run as similarly to an actual draft as possible, itâ€™ll run quickly and shouldnâ€™t take more than 30 minutes to an hour.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Whats:</span><br />
<br />
1)	The Budgets will be a minimum of 80M and a max of 100M to start for each city.  Neither market will be a major market and weâ€™ll take a league vote and use weighted metrics to determine the actual budget so each vote will count.<br />
<br />
2)	The Names will be determined in a two-part process.  The Expansion GMs will select 3 names and corresponding logoâ€™s (we have a wealth of logo resources in the Expansion Suggestion thread and a few GMs capable of Photoshopping custom Logoâ€™s if need be).  The league will then vote to determine the winner.<br />
<br />
3)	Automatic protection is determined by two requirements.<br />
a.	A player drafted in the previous two seasons.<br />
b.	Any player who is 20 years or younger at the time of the expansion draft.<br />
<br />
4)	Stadium Aspects will be generated by using any available stadium data at the locations (For example the Vancouver stadium for the Olympics then expand to the leagueâ€™s average number of seats.  The stadium quality aspects (Playing Field and Seating sections) will be determined by the expansion GMs.  Two in each category can be good, one must be average.<br />
<br />
5)	Fan Loyalty will begin at B, above average but not secure if they fall on their face.<br />
<br />
6)	Cash, theyâ€™ll start with 5M, they have complete control thereâ€™s no reason they should be over budget.  <br />
<br />
7)	Winterball, two free slots per team for the first year only.  After that, itâ€™s normal rules.<br />
<br />
8)	The Schedule was tested by Peter earlier today and it seemed to have no issues.  Weâ€™ll run test simulations to make sure after expansion and if, for some reason, thereâ€™s an issue weâ€™ll find a template at that time.  There are plenty available on the sportsmogul forum if it doesnâ€™t work out as anticipated.<br />
<br />
9)	Approval will require 20 votes for approval with at least 25 votes total.<br />
<br />
10)	Expansion teams will draft LAST in the 2018 amateur draft.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Preference for 2nd Expansion GM]]></title>
			<link>https://www.firstclassmogul.com/showthread.php?tid=5049</link>
			<pubDate>Sat, 05 Mar 2011 21:18:29 -0600</pubDate>
			<guid isPermaLink="false">https://www.firstclassmogul.com/showthread.php?tid=5049</guid>
			<description><![CDATA[We already have Stang locked as our first GM.  The 2nd GM will either be Peter or an established GM.  If we select an established GM all GMs who were interested would have to post and one will be selected via randomizer.org<br />
<br />
Please Vote.]]></description>
			<content:encoded><![CDATA[We already have Stang locked as our first GM.  The 2nd GM will either be Peter or an established GM.  If we select an established GM all GMs who were interested would have to post and one will be selected via randomizer.org<br />
<br />
Please Vote.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Should this sub-section be deleted?]]></title>
			<link>https://www.firstclassmogul.com/showthread.php?tid=5036</link>
			<pubDate>Fri, 04 Mar 2011 21:56:04 -0600</pubDate>
			<guid isPermaLink="false">https://www.firstclassmogul.com/showthread.php?tid=5036</guid>
			<description><![CDATA[It's not used, let's take out it behind and the shed and end it's misery]]></description>
			<content:encoded><![CDATA[It's not used, let's take out it behind and the shed and end it's misery]]></content:encoded>
		</item>
	</channel>
</rss>